Virtual Reality for Multi-Academy Trusts

One Platform. One Training Program. One Point of Contact for Support.

As the leading VR/AR solution built specifically for education, ClassVR provides a scalable platform that empowers every school in your trust with immersive, curriculum-aligned learning. From STEM to the arts, history to global cultures, ClassVR ensures all students, no matter which academy they attend, can benefit from engaging, hands-on experiences that enhance engagement, knowledge retention, and confidence. With shared training, centralised management, and dedicated support, ClassVR helps trusts raise standards and inspire learning at scale. 

ClassVR headsets

Why Schools Choose ClassVR

  • Curriculum-aligned content
  • Value at scale
  • Central teacher control
  • Support for SEND

What’s Included in the ClassVR Solution

The ClassVR Solution includes everything schools need to successfully deploy VR and AR into the classroom: award-winning hardware, curriculum-aligned content, intuitive classroom management tools, teacher training, and secure storage and charging – making integration effortless, impactful, and scalable

ClassVR headset solution
Headsets

Ergonomically designed VR & AR headsets built specifically for education.

Immersive Content included in the ClassVR solution
Immersive Content

Access thousands of curriculum-aligned
resources in our Eduverse libraries.

Classroom management is available with ClassVR
Classroom Management

The ClassVR Portal is fully integrated with every ClassVR headset. Giving educators real-time visibility and control.

ClassVR headset solution
Training & Support

Technical and educational teams take teachers from set-up through training and beyond.

Immersive Content included in the ClassVR solution
Safe Storage & Charging

Rugged, lockable cases with built-in charging keeps devices safe and lesson-ready.

Classroom management is available with ClassVR
Device Management

Simplify school IT with ClassVR, centralised device management, remote monitoring and  analytics in one platform. 

How ClassVR Support Multi-Academy Trusts

Addressing the unique challenges and opportunities facing Multi-Academy Trusts (MATs), ClassVR offers ACCT, a dedicated programme that helps to accelerate trust-wide value from investments by:

Academy

Through the MAT Academy, schools can access certified training and unlimited coaching. Delivered by qualified teachers, professional development sessions are available online, onsite and on-demand. ClassVR works with trusts to develop a tailored academy plan that focuses on pedagogical best practice and embedding effective adoption.

Curriculum 

To support trust-wide roll-outs, ClassVR works closely with curriculum leaders to align immersive content with national and local priorities. Our team collaborates with trusts to map existing resources against objectives, identify opportunities for enrichment, and provide guidance on embedding VR into everyday teaching practice. This ensures consistency and measurable impact across every academy in the trust.

Community

Be part of a global ClassVR community where learnings and experiences are shared. Raise the profile of your trust by participating in our event and webinar programmes.

Technical

ACCT for MATs assigns a dedicated technical contact with a direct line to support. Available online or over the telephone, technical will troubleshoot any issues.

Trusted by Schools Nationwide

  • Colegio Escolapios
  • Ysgol Bryn Teg
  • Westhaven School

How ClassVR Benefits Learning

Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PWC

Ready to Explore?

Our global team is here to guide you every step of the way. Whether you have
questions or want to explore how ClassVR can transform learning, reach out today by
contact form, email, or phone and start your immersive learning journey with us.

Headsets and content is available to buy with ClassVR

ClassVR Success Stories from UK Schools

Katherine Warington School, Ages 11-16

Learn how Katherine Warington School is using ClassVR to enhance engagement, support revision, and help students connect with topics in more memorable, immersive ways. 

Corley Academy, Ages 11 – 16

Discover how Corley Academy is using ClassVR to enhance learning for SEND students, creating more inclusive classrooms that build engagement, confidence, and social skills through immersive VR and AR. 

Southborough CE Primary School, Ages 4-11

Southborough CE Primary School is creating unforgettable learning experiences and enriching reading & writing with ClassVR.

500+ VR Headsets used across Multi-Academy Trust

Every day, teachers around the world use ClassVR to help boost student engagement, deepen understanding and support long-term knowledge retention across every subject.

Utilised in 20,000+ Schools

From early years to further and higher education, thousands of educators are already using ClassVR to inspire active discovery in memorable ways.

Used in 1700+ Schools

From early years to further and higher education, thousands of educators are already using ClassVR to inspire active discovery in memorable ways.

Frequently Asked Questions

How does a trust-wide rollout work, and can we start with a pilot?

Yes. Many trusts start with a pilot in one or two academies, then expand in phases once they’ve seen the impact. We work with your central team to agree a rollout plan covering the number of academies, phasing, training and success measures. Each academy gets certified training and coaching through the ClassVR Academy, and your trust has a dedicated technical contact throughout. This keeps adoption consistent from the first school to the last.

Can our central IT team manage all academies’ devices from one place?

Yes. The ClassVR Portal gives your team centralised device management, remote monitoring and analytics in one platform, so you can see and manage headsets across your sites without visiting each school. For trusts with several sites, Wi-Fi network details can be pre-configured in the portal, which makes setting up each academy’s headsets quicker. ClassVR headsets are managed through the ClassVR portal rather than third-party MDM tools such as Intune. Your IT team can tell us about any network requirements (proxy, certificates or static IPs) at the planning stage.


How is student data protected, and is ClassVR GDPR-compliant?

Protecting pupil data is built into how ClassVR works. According to ClassVR’s technical support documentation, the headsets and the administration portal don’t collect or store personally identifying information, only the technical and configuration data needed for support and functionality. Headsets share data only with the ClassVR portal by default. Our full approach is set out in our Privacy Policy. Your trust’s data protection officer can request our data protection documentation at any time.

How can we measure impact across academies?

Yes, we can build a package for your trust rather than quoting each school separately. Pricing depends on the number of academies, headsets and content subscription, so we start by understanding your plans. ClassVR is also available through monthly payment plans, which can help spread the cost.

How does CPD work across multiple schools and phases?

Through the MAT Academy, every school gets certified training and unlimited coaching from qualified teachers. Sessions run online, onsite or on-demand, and teachers can also learn from bite-sized training videos at their own pace. We build a tailored academy plan with your trust that covers pedagogy and effective adoption, and our curriculum team helps tailor guidance to primary, secondary and specialist settings.

How can our trust fund ClassVR? Are there grants, funding or PTA options?

Trusts and their academies fund ClassVR in several ways, and many combine more than one:

Payment plans. Flexible payment plans are available in the UK market, so your trust can spread the cost rather than paying everything up front

PTA and parent fundraising. ClassVR’s own funding page describes PTA funding as the most popular way classrooms get ClassVR, and it works well for starting with a pilot in one academy. Some employers also offer matched funding on money raised, which can stretch the total further. classvr

Pupil Premium. This government grant aims to improve outcomes for disadvantaged pupils in England. Many schools use it to fund enrichment and engagement. Your trust sets how it is allocated and reported across academies. classvr

Charitable grants. Some schools apply to funders such as the Clothworkers’ Foundation for capital funding towards equipment and digital infrastructure, including ClassVR, subject to each funder’s eligibility criteria. classvr

SEND funding. Many mainstream schools draw on local-authority SEND funding, such as the Inclusive Mainstream Fund, for sensory and regulation content like EduverseTHRIVE. Availability depends on your local authority. classvr

Which VR solution is best for education?

When choosing a virtual reality solution for education, it’s important to consider factors such as ease of classroom use, curriculum alignment, and overall value for schools. 

Here’s how the main options compare: 

  • ClassVR – the leading VR headset designed specifically for education. It combines classroom-ready hardware with thousands of curriculum-aligned resources, all managed through the ClassVR portal. Teachers can plan lessons, send content to devices, monitor what students are seeing, and even create or upload their own content. ClassVR is offered in tailored packages to meet the needs of schools.  
  • Meta Quest – offers strong image quality and interactive features, and can be bought individually or in bundles. However, it’s primarily designed for gaming, so teachers often struggle to manage multiple devices in a classroom. Content is not included, so schools need to download and pay for individual apps separately.   
  • HTC Vive – A powerful VR system created for gaming and business. While it can be used in schools, setup can be complex, and the education-specific content is limited compared to other options.  

Here are some key considerations when choosing virtual reality for your school: 

  • Curriculum-alignment   
  • Budget  
  • Content availability 
  • Safety
  • Comfort 
  • Set up and storage