Supporting students who are overstimulated or are in overstimulated environments is important to reduce the likelihood of the individual becoming heightened or a crisis occurring in the classroom.
VR use case:
Using ClassVR, teachers can upload an array of 360-images or videos that support the needs of each individual student. The immersive experience eases the students and allows them to return to the classroom able to focus and learn.
Guest Blog: A New Path - Fresh Applications of Virtual Reality in Special EducationRead more
Visiting a new environment for the first time, going on school trips and transitioning throughout a school can be stressful for SEND students, especially for those who are autistic.
VR use case:
Using ClassVR and CoSpaces, teachers can upload personalised 360-degree videos of a new environment, where students can explore, build confidence and become familiar with the environments before even leaving the classroom.
Winton Woods City Schools (Student Age 3-18)Read more
For students with limited mobility, some trips or activities their peers experience may be inaccessible or impractical.
VR Use Case:
Using ClassVR, students can be immersed in previously inaccessible places and even experience the same opportunities as their peers by uploading 360-images and videos directly from the classroom and reliving them whenever they choose.
How Virtual Reality can be used to Support Children with Special Educational NeedsRead more
1000s of Curriculum-Aligned VR & AR Resources for SEND Students
ClassVR comes complete with thousands of VR & AR resources, lesson plans and ready-made worksheets that can be easily integrated into your existing lessons to enhance learning.
- Covers a multitude of subject covered in the curriculum
- Includes 360 images, videos, 3D models and explorable scenes
What content is available? Download our list of available content