Virtual & Augmented
Reality in Secondary
Education:
Age 14 to 16 years

Developing deeper views of the world


VR in Education for Ages 14 to 16 years

Ensuring students are engaged, motivated and challenged throughout their school career is a key priority for teachers. See how virtual and augmented reality can unlock potential, giving students new ways to experience learning and even create their own media.

Virtual Field Trips

School trips and field trips take place a few times a year to help students experience culture, history, geography and other topics in the curriculum first-hand and further enhance their existing understanding.

VR use case:
Using ClassVR, students can go virtual field trips and visit anywhere, any time and even impossible places, all directly from the comfort of the classroom. Sending your students to places around the world using VR can be a reflective, realistic and immersive experience where they explore different countries, cultures and landmarks, and use these experiences to further develop their verbal and written skills.

SPANISH: Exploring Spain (Student Age 14-18)

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Multi-Sensory Learning

Using a multitude of different learning experiences, from visual stimulation, sound, written and even first-hand experiences, students can learn and retain more topical information during lessons.

VR use case:
Using ClassVR, teachers can send students on immersive VR experiences to add an additional, fun and engaging element to their lessons. Utilising this different media encourages students to use more than one sense while learning and therefore means they’re more likely to remember and recall aspects of a topic and use this knowledge in discussion and writing.

GEOGRAPHY: Comparing Australia (Student Age 14-15)

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Conceptual Subjects

Theory-based conceptual subjects can often be difficult for students to visualise and comprehend and teachers often use demonstration and visual cues to boost engagement and knowledge retention.

VR use case:
Using augmented reality with ClassVR, students can experience theoretical subjects in a practical way rather than viewing a simple textbook image. Students can hold 3D models like human cells and whole planets in their own hands! Students can experience theoretical subjects in a practical way rather than viewing a simple textbook image.

SCIENCE: Investigating Cells (Student Age 14-16)

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1000s of Curriculum-Aligned VR & AR Resources for Secondary & High Schools

ClassVR comes complete with thousands of VR & AR resources, lesson plans and ready-made worksheets that can be easily integrated into your existing lessons to enhance learning.

  • Covers a multitude of subject covered in the curriculum
  • Includes 360 images, videos, 3D models and explorable scenes

What content is available? Download our list of available content


Want to find out more about ClassVR?

See ClassVR in action and book your FREE ClassVR demonstration today!

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