VR has been Proven to Provide Classrooms with…
75%
average boost in knowledge retention through experiential VR learning, vs. traditional teaching alone.
20%
improvement in exam results reported by schools using immersive VR content in lessons
90%
of the information the brain processes is visual — Eduverse content is built around that
*source: PWC
How Schools are Funding ClassVR
Most schools don’t pay list price from their own budget. These are the four routes we see used most often — we’ll help you work out which applies before the demo.
Pupil Premium
Spend under the “wider approaches” category to fund headsets and content that supports disadvantaged pupils’ outcomes.
Clothworkers’ Foundation Open Grants Programme
Capital grants for equipment that widens access to learning, including assistive and immersive technology.
Inclusive Mainstream Fund For Schools
Local-authority SEND funding many mainstream schools already draw on for sensory and regulation content like EduverseTHRIVE.
“ClassVR is such a versatile and engaging tool which can be incorporated into every element of the curriculum. I absolutely love to see the children’s enthusiastic faces when they first put the headsets on, ready to explore yet another exciting and inspiring world!”
Nia Hicks, Barry Island Primary School
See ClassVR live in 15 minutes
Fill in our form and a a UK-based specialist set up an online or in person demo to show you ClassVR in action and talk through funding routes for your school, with no obligation.
- 15-minute call, followed up by an in person/online demo
- We’ll flag which funding routes and flexible payment options fit your school
- No pressure, no obligation to buy
