VR has been Proven to Provide Classrooms with…

75%

average boost in knowledge retention through experiential VR learning, vs. traditional teaching alone.

20%

improvement in exam results reported by schools using immersive VR content in lessons

90%

of the information the brain processes is visual — Eduverse content is built around that

*source: PWC

How Schools are Funding ClassVR

Most schools don’t pay list price from their own budget. These are the four routes we see used most often — we’ll help you work out which applies before the demo.

Pupil Premium

Spend under the “wider approaches” category to fund headsets and content that supports disadvantaged pupils’ outcomes.

Clothworkers’ Foundation Open Grants Programme

Capital grants for equipment that widens access to learning, including assistive and immersive technology.

Inclusive Mainstream Fund For Schools

Local-authority SEND funding many mainstream schools already draw on for sensory and regulation content like EduverseTHRIVE.

National Lottery Awards

Grants from £300–£10,000 for community and school learning projects — ClassVR content packs typically qualify.

See ClassVR live in 15 minutes

Fill in our form and a a UK-based specialist set up an online or in person demo to show you ClassVR in action and talk through funding routes for your school, with no obligation.

  • 15-minute call, followed up by an in person/online demo
  • We’ll flag which funding routes and flexible payment options fit your school
  • No pressure, no obligation to buy