Xplorer Headset
Designed for the classroom, all in one VR/AR solution.
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Teacher-friendly device and content management
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Available in classroom-ready sets
Transport your class on a virtual field trip. Journey to distant lands, walk alongside polar bears, or explore the surface of Mars.
From a human cell to an entire planet, students can use augmented reality to examine realistic models in the palm of their hands.
In these truly immersive learning experiences, students can navigate and interact with various points of interest and objects, fostering contextual learning in a safe and secure environment.
For a more detailed view of the VR content currently available, click on the topic links below and explore some of the exciting resources available in ClassVR.
Step inside a virtual art gallery and take your students through some of the world’s famous galleries, iconic buildings, paintings and sculptures. Experience the art and be inspired to create your own!
Read MoreSwitch your lab coats for VR headsets and get up close to nature. Hold a human heart and inspect cells or investigate the human anatomy and beyond – all directly from the classroom!
Read MoreExplore the structures of some of the most well-known substances in the world, examine atomic structures, hold molecules, and learn & understand the most complex Chemistry concepts first-hand!
Read MoreProvide real-world context to the people and places that your students learn and hear about on the news. Let them experience different cultures, circumstances and environments as if they were actually there.
Read MoreExplore how technology has changed the world. Study parts of planes, trains and everything in between, discover how they’re designed and find out how they work!
Read MoreStimulate and inspire ideas for performing and dramatic writing. Experience the scenery and become part of the literature, from future towns to The Globe Theatre, there’s lots to inspire your work!
Read MoreKickstart your students’ imagination and fuel creative writing by putting them in places they can only imagine – your students will be delivering descriptive and confident writing in no time!
Read MoreTake your students to historical landmarks and ancient societies such as Ancient Rome, Greece and China, and experience history as if they were actually there!
Read MoreCreate a whole new way to explore mathematical ideas, from holding 3D shapes and models in your hands to exploring fractals – perfect for visual learners!
Read MoreDiscover how music can sound and feel completely different depending on where you are in the world and delve deep into different settings to help inspire your own music.
Read MoreExperience sporting events first-hand and familiarise your students with sporting environments, all directly from the classroom!
Read MoreLet your students explore the unexplorable, from holding a planet in your hand, visiting space or experiencing real-world examples of physics in motion!
Read MoreExplore some of the world’s most incredible places of worship and build empathy for different cultures, all directly from the classroom!
Read MoreExplore every corner of the Earth, learn about nature and take your field trips to the next level by visiting some of the most dangerous and remote locations imaginable!
Read MoreTake your students on a worldwide adventure and explore different heritages, cultures and places, all straight from the classroom!
Read MoreCompatible with Xplorer
Unlock dynamic, immersive and AI-powered experiences.
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Over 40,000+ classrooms worldwide utilize ClassVR to deliver immersive learning with virtual reality. Hear some of their success stories below!
Franklin High School,
USA
“Students used ClassVR to explore lines and angles in the VR world. They were 100% engaged during the entire lesson and loved using ClassVR headsets to enhance their learning experiences. The verbal communication and collaboration that took place throughout the lesson was incredible!”
Mathematics: Lines and Angles
(Age 14-15)
Jeong Elementary,
South Korea
“With ClassVR, I was able to provide an immersive experience of the Earth and Moon, which helped the students to experience and understand the astronauts’ feelings. ClassVR’s incredible controls make it possible to conduct lessons and make the class more enriching.”
Science: The Moon Field Trip
(Age 5-11)
Emmanuel College,
Australia
“Students were excited to be given building challenges in Minecraft as game-based learning. They took a further pride and ownership of their creations when they were able to bring their work from the digital world into their physical environment and manipulate it using ClassVR.”
Computing: Minecraft meets ClassVR
(Age 7-11)