Avantis Education launches EduverseSTEM to transform classroom STEM learning

Avantis Education, creator of the world’s leading virtual and augmented reality (VR/AR) solution designed exclusively for education and recipient of a King’s Award for Enterprise 2026 in Innovation, has launched EduverseSTEM – its most comprehensive STEM education suite to date.

Designed for students aged 11 to 18, EduverseSTEM combines ClassVR Xcelerate, Avantis Education’s innovative 6DoF headsets, with an extensive content library mapped to recognised curriculum standards including the UK National Curriculum, IB (MYP/DP), NGSS and ACARA.

Delivering over 500 STEM experiences and unlimited creation opportunities, EduverseSTEM also includes modules which support Project-Based Learning. Mapped to a Gold Standard PBL framework and aligned to PBLWorks and Cambridge Global Perspectives, these modules provide full teacher guidance, session plans, curriculum objectives and key vocabulary for every project.

By combining Avantis Education’s own curriculum-aligned VR/AR STEM resources with pedagogically curated content from leading STEM partners: AttainXR, Delightex Edu, iXRLabs,  Filament Games, Proteus Labs, Singer Studios and VictoryXR, EduverseSTEM brings best-in-class content together in one place, giving schools access to a comprehensive STEM learning library under a single convenient subscription.

“EduverseSTEM represents a significant step forward in how VR/AR can support STEM education. We have put pedagogy at the heart of the solution, bringing together curriculum-aligned content from Avantis with carefully curated resources from industry leading partners to create a comprehensive, all-in-one STEM package,” says Simon Bradshaw, Head of Education, Avantis Education.

“Through Project-Based Learning, EduverseSTEM enables students to explore complex STEM concepts in depth, make connections across subjects and apply their learnings to real-world contexts. Our ambition is to equip educators with the tools to deliver meaningful and engaging STEM learning experiences, underpinned by strong pedagogy and a clear educational purpose.”

STEM subjects (science, technology, engineering and mathematics) are often taught through traditional ‘chalk and talk’ methods, making it difficult for students to make connections between topics. Schools also face common challenges that include financing laboratories and equipment, considering classroom safety, and maintaining student engagement.

As a VR/AR solution that directly overcomes these STEM barriers, from a pedagogical perspective EduverseSTEM also supports disciplinary and interdisciplinary learning, giving teachers flexibility to explore individual subjects as well as combining and connecting concepts across multiple subjects.

Following a series of US award wins, including Best of Show at ISTELive26 and an Educators Pick Best of STEM Award, EduverseSTEM is now available in the UK to support STEM learning as students return to school.

Subscriptions are available on three and five year licences, with support across seven languages. Like all ClassVR solutions, EduverseSTEM features real-time classroom monitoring and built-in safeguarding controls, ensuring teachers can deliver lessons with confidence and students remain engaged throughout.

To find out more, visit: https://www.classvr.com/eduversestem/