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Maximise your Pupil Premium Funding to Improve Student

Use virtual reality to help meet the needs of today’s students.

Using Pupil Premium Effectively

ClassVR, our all-in-one virtual reality solution designed for schools, offers a great way to engage your students, whole class and enhance your existing curriculum using VR & AR.

What is Pupil Premium Funding?

Pupil premium is a government funded grant that aims to improve education outcomes for disadvantaged pupils in schools across England. Evidence shows that disadvantaged children generally face additional challenges in reaching their potential at school and often do not perform as well as their peers.

To make sure pupil premium funding is used correctly, the Department of Education has provided information to school leaders and anyone else involved in managing pupil premium funds to make sure that the funds are correctly spent.

Click here to find out more about how to use pupil premium in your school.

The Government insists that the funding should be used on the following points:

Teaching aid
Address learning loss by using the latest virtual reality technology so that teachers can deliver exceptional lessons and allow students to work independently or in groups and cater for the needs of all via one-to-one learning.

Targeted academic support
Improve students academic achievement and increase their knowledge retention by providing virtual reality experiences using ClassVR’s technology.

Wider approaches
Increase opportunities for disadvantaged students and take them on virtual field trips where they can experience new and exciting worlds and help them to retain more information.

Maximise Learning Outcomes with ClassVR

Addressing Learning

Learning through experience boosts knowledge retention by an average of 75%

Learning through experience using ClassVR is one of the most effective ways to boost student knowledge retention in the classroom.

Improve Academic Achievement

VR is a powerful educational tool that can improve students exam results by up to 20%

ClassVR can enhance teaching across a range of subjects in the curriculum and can help improve students’ grades.


90% of information transmitted to the brain is visual

With ClassVR, students can go on virtual fields trip and experience and interact with visual stimuli more effectively than theory-based lessons.

ClassVR: Virtual Reality for Schools

ClassVR is the ground-breaking and award-winning VR technology providing everything schools need to implement virtual reality into the classroom. ClassVR includes VR headsets, classroom controls, curriculum-aligned content and resources suitable for students of all ages.

Virtual Reality Headsets

ClassVR is a fully integrated, classroom-ready device with no additional hardware required to get you started.

Headset Management

ClassVR’s Portal gives teachers the controls to easily send content and direct and monitor student attention, maximising learning time.

Curriculum Aligned Content

ClassVR provides thousands of virtual and augmented reality educational content to add value to your lessons, no matter what the subject.

Secure Storage & Charging

All ClassVR headsets come in a rugged storage and charging case to ensure your devices are always ready when you are.

Set up & Training

Our technicians setup and configure the headsets for you and our educational team teach you how to use them.

Request a quote

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Use Pupil Premium for ClassVR in your school – Get Your Personalised Quote Today!

Discover how you can utilise Pupil Premium to maximise student learning outcomes and create immersive lessons with ClassVR. Using VR in the classroom can improve student engagement, knowledge retention and increase exam results.

To learn more about ClassVR and to assist writing your Pupil Premium strategy statement, download our pack, which includes:

  • 50 Creative Ways to use ClassVR
  • Guide to using VR and AR for Education
  • Pedagogical View of Using Virtual Reality
  • Case Study

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