Virtual and Augmented Reality for SEND Education

VR in Education for SEND Students

Students with Special Educational Needs and Disabilities (SEND) often benefit from learning experiences that go beyond traditional methods. Virtual Reality (VR) and Augmented Reality (AR) open new opportunities by offering safe, immersive, and multi-sensory environments that can be personalised to each learner. 

With tools like ClassVR, teachers can adapt content to individual needs, reducing barriers, supporting communication, and creating calming or stimulating spaces as required. These experiences not only make learning more accessible but also help learners build confidence, develop social and emotional skills, and actively participate in their education. 

The Xplorer Headset: Enhancing Learning for SEND Students 

ClassVR headsets

Why Schools Choose ClassVR for SEND

  • Tailored SEND Resources 
  • Supports Emotional Regulation 
  • Inclusive Learning Opportunities
  • Builds Confidence & Familiarity 

How VR/AR Benefits SEND Students

Calm and Emotional Wellbeing 

Many SEND students experience sensory overload in busy school environments.

ClassVR offers calming virtual sensory rooms, soothing natural soundscapes, and interactive experiences proven to support emotional regulation and create a sense of calm. 

Making Every Experience Accessible 

Many students with mobility or sensory challenges miss out on trips and everyday experiences.

With ClassVR , every learner can discover the world; exploring vibrant cities, natural wonders, or even underwater adventures through immersive 360° content

Confidence Through Familiarity 

New environments, transitions, and school trips can cause anxiety for some SEND learners. ClassVR provides safe opportunities to rehearse experiences through 360° images and videos, helping students build familiarity and confidence before real-world visits. 

Engaging Every Learning Style 

For students with language-based learning differences, text-heavy lessons can create barriers.

ClassVR makes learning visual, active, and hands-on. With the AR Cube, objects come alive in students’ hands, supporting visual learners, building understanding, and boosting engagement. 

Find out how ClassVR can transform SEND learning in your school 

Inclusive Innovation – The Power of VR in SEND Learning

Discover how virtual reality supports special education, providing new ways to engage and include every learner.

A New Path - Fresh Applications of Virtual Reality in Special Education

A New Path – Fresh Applications of Virtual Reality in Special Education

Supporting Educational Needs with Virtual Reality

Supporting Educational Needs with Virtual Reality

The Role of VR in Special Education

The Role of VR in Special Education

How Schools Used VR to Support SEND Students

See how immersive technology opens doors for SEND learners, making education more engaging and inclusive.

Charlton Park Academy

Charlton Park Academy

ClassVR helps Charlton Park Academy  makes the impossible possible, helping students with complex SEND needs access new learning experiences. 

Winton Woods City Schools

Winton Woods City Schools

Winton Woods use ClassVR to boost student confidence, letting learners preview new experiences in a safe, virtual space. 

Westhaven School

Westhaven School

Westhaven School enhances accessibility and engagement for every learner, using ClassVR to tailor immersive experiences across age groups.

Frequently Asked Questions

What is virtual reality?

The easiest way to explain virtual reality or “VR” is through your senses. Imagine you’re at the seaside. How do you know you’re by the ocean?

The answer is through using your senses. You can see the water, hear the waves, feel the sand…

Virtual reality works in exactly the same way! You’re presented with information that your senses tell your brain are reality. The only difference is that this information is provided through technology. So instead of standing on a real beach, you’ll see a 360° or video of the ocean, hear a recording of the waves, but it feels like you are actually there.

Read our blog to find out more here.

How can VR support SEND learners?

Virtual Reality is a powerful tool for supporting SEND learners when used within the education sector.

Virtual Reality allows SEND students to learn and explore new situations within a safe, controlled environment helping reducing anxiety about exploring new placing and increasing confidence in handling immersive tasks.

VR offers a new approach to learning that goes beyond a textbook, creating a multi-sensory learning experience where sight, sound make lessons more engaging and abstract concepts easier to grasp.

For students with sensory processing needs, VR can provide calming, structured environments that help regulate emotions before returning to classroom learning.

What types of SEND can benefit from VR?

Virtual Reality can support a wide range of Special Educational Needs and Disabilities by offering immersive, personalised, and low-pressure learning environments.

Here’s a breakdown of the types of SEND that can benefit most:

  • Autism Spectrum Conditions – ClassVR offers role-play scenarios to help develop social and communication skills, along with sensory immersive scenes to support emotional regulation.
  • Attention Deficit Hyperactivity Disorder – increase focus and attention in lessons by using immersive content that’s engaging and interactive.
  • Speech, Language and Communication Needs – visual prompts and immersive storytelling aid language development, VR has also been proven to encourage expressive and receptive communication.
  • Physical Disabilities – VR enables access to new environments and experiences that may be physically inaccessible, like safaris and mountain tops.
  • Social, Emotional, and Mental Health – calming sensory experiences to lower stress and anxiety.
Can VR be used in group settings?

Yes! ClassVR can be used in both individual and group settings. Our headsets are available in sets of 4, 8, or 30 to suit different classroom needs.

Many schools use ClassVR to boost engagement during lessons, while others deploy it to support SEND students. For instance, when a student feels overstimulated, using a headset for five minutes can help them regulate their emotions, allowing them to stay in class and continue learning without disruption.