Bring Classroom Technology to Life with ClassVR

  • Used in 20,000+ Classrooms
  • Curriculum-aligned content
  • Funding & payment plans available

Globally Trusted by Schools

  • Montgomery Public Schools logo

  •  Corley Academy logo

Why Schools Choose ClassVR as Their Classroom Technology

Built specifically for education, not adapted from consumer VR, so it fits straight into your existing timetable and IT setup.

Curriculum-Aligned

Thousands of ready-made lessons mapped to the UK curriculum across every subject and key stage.

No IT Headaches

Centralised device management lets one teacher or IT lead monitor and control a whole class from the ClassVR Portal.

Teacher-Friendly

No specialist training required — teachers are typically running their first lesson within a day.

Budget-Friendly

Flexible funding and payment plans mean new classroom technology doesn’t need to wait for next year’s budget.

Impact of VR Technology in the Classroom

Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PWC

Included in the ClassVR Solution

Everything your school needs to introduce classroom technology — hardware, content, training and support in one solution.

ClassVR headset solution
ClassVR Headsets

Ergonomically designed VR & AR headsets built specifically for education.

Immersive Content included in the ClassVR solution
Immersive Content

Access thousands of curriculum-aligned
resources in our Eduverse libraries.

Classroom management is available with ClassVR
Classroom Management

The ClassVR Portal gives educators real-time visibility and control.

ClassVR headset solution
Training & Support

Technical and educational teams take teachers from set-up through training and beyond.

Immersive Content included in the ClassVR solution
Safe Storage & Charging

Rugged, lockable cases with built-in charging keeps devices safe and lesson-ready.

Classroom management is available with ClassVR
Device Management

Simplify school IT with ClassVR, centralised device management, remote monitoring and  analytics in one platform. 

Grants and Funding Available for ClassVR

Transform Student Outcomes with ClassVR

There are a range of federal and state funding opportunities available to schools, supporting the implementation of VR & AR in the classroom. Explore the numerous grants on offer and discover how ClassVR’s capabilities seamlessly align with funding requirements.

Speak to our team to find out what funding is available for VR for Education

Frequently Asked Questions

Will this add to our IT team’s workload?

No — ClassVR is managed centrally through the ClassVR Portal, so one person can oversee an entire fleet of devices without ongoing IT intervention.

Do teachers need training to use it?

We offer free training for teachers, teachers are confident running their first ClassVR lesson by the end of the session. andevery school gets a dedicated technical account manager for support.

Is the content aligned to what we already teach?

Yes — Eduverse content is mapped to the UK curriculum across key stages and subjects, so it slots into existing lesson plans.

How is safeguarding and device safety handled?

ClassVR headsets are built for classroom use with school-appropriate content controls, and full health & safety guidance is provided.

How quickly can we get started?

Book a free demo below and we’ll talk through timelines, funding options and what setup looks like for your school.