Bring Classroom Technology to Life with ClassVR
ClassVR is the immersive VR/AR technology purpose-built for UK classrooms — helping teachers engage every learner, align with the curriculum, and modernise lessons without adding to IT workload
- Used in 20,000+ Classrooms
- Curriculum-aligned content
- Funding & payment plans available
Book a Free School Demo
Globally Trusted by Schools
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Bryan Cutter, Principal
Montgomery Public Schools, USA
“What really got me was seeing how students can (use the AR component to) hold a frog in their hand, and that we can (virtually) take them inside of a heart. I became a child again and said ‘our kids need this now”
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Sarah Rose, Deputy Head
Corley Academy, UK
“Instead of having to imagine things they can actually see it or be immersed in it, which is going to transform the way our students learn and grasp concepts. VR/AR can help us to support the development of our students in so many ways, and it’s already starting to make a big difference.”
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Adrian Ferguson, Computing Lead
Prague International School
“I would strongly encourage other schools to implement VR. It offers a great selection of resources across all year groups and curriculum areas. It’s a massive advantage for students and can add an extra depth to lessons.”
Why Schools Choose ClassVR as Their Classroom Technology
Built specifically for education, not adapted from consumer VR, so it fits straight into your existing timetable and IT setup.
Curriculum-Aligned
Thousands of ready-made lessons mapped to the UK curriculum across every subject and key stage.
No IT Headaches
Centralised device management lets one teacher or IT lead monitor and control a whole class from the ClassVR Portal.
Teacher-Friendly
No specialist training required — teachers are typically running their first lesson within a day.
Budget-Friendly
Flexible funding and payment plans mean new classroom technology doesn’t need to wait for next year’s budget.
Impact of VR Technology in the Classroom
Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:
4x
More Focused
4x
Quicker to Retain Knowledge
275%
More Confident in Applying Learnings
*source: PWC
Included in the ClassVR Solution
Everything your school needs to introduce classroom technology — hardware, content, training and support in one solution.

ClassVR Headsets
Ergonomically designed VR & AR headsets built specifically for education.

Immersive Content
Access thousands of curriculum-aligned
resources in our Eduverse libraries.

Classroom Management
The ClassVR Portal gives educators real-time visibility and control.
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Training & Support
Technical and educational teams take teachers from set-up through training and beyond.
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Safe Storage & Charging
Rugged, lockable cases with built-in charging keeps devices safe and lesson-ready.

Device Management
Simplify school IT with ClassVR, centralised device management, remote monitoring and analytics in one platform.
“Anything linked to technology immediately captivates and stimulates the students – and they absolutely love ClassVR”
Joel Hockman, curriculum lead, Bowes Primary School,
Grants and Funding Available for ClassVR
Transform Student Outcomes with ClassVR
There are a range of federal and state funding opportunities available to schools, supporting the implementation of VR & AR in the classroom. Explore the numerous grants on offer and discover how ClassVR’s capabilities seamlessly align with funding requirements.
Speak to our team to find out what funding is available for VR for Education
Frequently Asked Questions
Will this add to our IT team’s workload?
No — ClassVR is managed centrally through the ClassVR Portal, so one person can oversee an entire fleet of devices without ongoing IT intervention.
Do teachers need training to use it?
We offer free training for teachers, teachers are confident running their first ClassVR lesson by the end of the session. andevery school gets a dedicated technical account manager for support.
Is the content aligned to what we already teach?
Yes — Eduverse content is mapped to the UK curriculum across key stages and subjects, so it slots into existing lesson plans.
How is safeguarding and device safety handled?
ClassVR headsets are built for classroom use with school-appropriate content controls, and full health & safety guidance is provided.
How quickly can we get started?
Book a free demo below and we’ll talk through timelines, funding options and what setup looks like for your school.


