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Virtual Reality Guest Blog: West Baton Rouge Parish Schools (Louisiana, US)

Published: 22nd August 2022

Dr. Tammy Seneca is the Supervisor of Information Systems and Educational Technology and Stephanie Thompson is the District Technology Facilitator and Professional Developer at West Baton Rouge Parish Schools in Port Allen, Louisiana. This case study covers how the district has successfully integrated virtual reality into their teaching across the schools.

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Virtual Reality Guest Blog: Spaulding Academy and Family Services (New Hampshire, US)

Published: 22nd August 2022

Charley Suter is a Digital Learning Specialist and Jen Benjamin is an Occupational Therapist at Spaulding Academy & Family Services in Northfield, New Hampshire. This case study describes how the school are creating their own immersive content to meet the individual needs of their special education students.

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Virtual Reality Guest Blog: Lunder School of Education, Thomas College (Maine, US)

Published: 22nd August 2022

Dr. Pamela Thompson is the Chair of the Lunder School of Education at Thomas College in Waterville, Maine. This guest blog outlines how the school is re-envisioning teacher education and professional development with virtual reality.

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Virtual Reality Case Study: Ysgol Bryn Teg (Wales, UK)

Published: 22nd August 2022

Richard Knight is a teacher at Ysgol Bryn Teg in Wales. This case study looks at how the school is opening up accessibility and building empathy with virtual reality.

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Virtual Reality Case Study: Sioux Central School (Iowa, US)

Published: 22nd August 2022

Troy Thams is the K-12 technology Instructor and STEM Club Sponsor at Sioux Central School in Sioux Rapids, Iowa. This case study focuses on how the school are using virtual reality to boost engagement and improve student outcomes.

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Virtual Reality Case Study: Winton Woods City Schools (Ohio, US)

Published: 22nd August 2022

Jennifer Haller is an Instructional Technology Consultant for Winton Woods City Schools in Cincinnati, Ohio. This case study looks at how the schools are integrating ClassVR and CoSpaces to deliver project-based learning.

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Virtual Reality Case Study: Donegal School District (Pennsylvania, US)

Published: 22nd August 2022

Megan-Hull Burg is the Instructional Technology Coach at Donegal School District in Pennsylvania. This case study looks at how the district has effectively implemented ClassVR across the district.

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Sample VR and AR Lesson Plans

Published: 24th May 2022

Download a lesson plan and worksheet activity to discover more ways to implement ClassVR into your lessons.

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50 Creative ways to use ClassVR

Published: 22nd January 2020

Download this practical and inspiring guide to find out how teachers from across the world are implementing virtual reality into their lessons.

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Creating Content to use with ClassVR

Published: 3rd October 2019

Alongside the 1000s of educational VR & AR resources included in ClassVR, teachers can create and upload their own content for even more learning opportunities, download this document to learn how.

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ClassVR Datasheet: a world of new experiences

Published: 17th May 2019

Download this document to learn more about the award-winning VR & AR technology for schools, ClassVR.

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ClassVR: Improving Road Safety

Published: 29th April 2019

Discover how virtual reality can help young people and driver improve and learn about road safety in a hard-hitting way.

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Virtual Reality Case Study: National Marine Aquarium

Published: 6th April 2018

This case study looks at how virtual reality is being used to provide students with a much greater understanding of what the marine world can offer.

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Virtual Reality Case Study: Marine Discovery Centre

Published: 20th March 2018

Tim Hoile is Director at the Marine Discovery Centre, South Australia. This case study looks at how virtual reality is being used to provide students with a much greater understanding of what the marine world can offer.

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Top 10 ways to use ClassVR

Published: 15th March 2018

Download this resource to discover the 10 Top Ways schools are using VR & AR in the classroom.

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ClassVR: Setup and User Guide

Published: 15th March 2018

Get started on your ClassVR headsets with ease by following our simple set-up and user guide.

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ClassVR: VR & AR in education

Published: 15th March 2018

Learn more about our complete VR & AR system for the classroom and how you can create engaging and immersive experiences for your students.

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Virtual Reality Case Study: Crowlands Primary School (Romford, UK)

Published: 5th October 2017

Anthony Isaac is Crowlands Primary School Computing Co-ordinator. This case study looks at how modern technology can enhance and enrich students’ written language development

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Virtual Reality Case Study: St Wilfrid’s Academy (Blackburn, UK)

Published: 27th September 2017

Nathan Ashman is St Wilfrid’s Academy Lead Teacher for New Technologies. This case study looks at how modern technology can enhance and enrich students’ learning experience.

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Virtual Reality Case Study: Hill View Primary School (Gloucestershire, UK)

Published: 27th June 2017

Andrew Shelton is a year 6 / PPA Teacher at Hillview Primary School in Gloucester. This case study looks at the diverse range of activities and experiences that virtual reality is bringing to the students within the school.

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Teacher Testimonials: ClassVR Customer Quotes & Feedback

Published: 27th June 2017

A selection of eight short testimonials from a variety of school teachers who have recently rolled out ClassVR for use with their students.

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Virtual Reality Case Study: English Martyrs’ Catholic Academy School (Nottingham, UK)

Published: 27th June 2017

Kate Mann is the Headteacher at English Martyrs’ Catholic Academy in Nottingham. This case study looks at the issue of student engagement within the classroom at the school.

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Virtual Reality Case Study: Barry Island Primary School (Wales, UK)

Published: 27th June 2017

Dominic Broad is a year 6 Teacher from Barry Island Primary School in South Wales. This case study documents the experiment of using virtual reality as a stimulus to story writing within the school.

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Virtual Reality Case Study: Penybont Primary School (Wales, UK)

Published: 27th June 2017

Anna Alford is a year 5/6 Teacher from Penybont Primary School in South Wales. This case study examines the impact of virtual reality on creative writing within the school.

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ClassVR Headset Interface: Introduction to the holodeck & gesture controls

Published: 27th June 2017

Download this short guide to understand how to use the standard ClassVR headset as a student.

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ClassVR Portal: Complete list of all available resources & experiences

Published: 26th June 2017

Download this resources to discover what VR & AR content is included with an active ClassVR Portal subscription.

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WHITE PAPER: A Guide To AR & VR In Education

Published: 23rd June 2017

Learn how implementing VR & AR in education can impact learning and student engagement in the classroom.

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Augmented Reality Sample Worksheet: The Heart

Published: 21st June 2017

The sample augmented reality worksheet will trigger a 3D model of a heart when used with a ClassVR headset.

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VR Sample Lesson Plan: Is there life on Mars?

Published: 20th June 2017

This virtual reality sample lesson plan provides a great example of how ClassVR can be incorporated into the curriculum.

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Blog Posts

Celebrating Black History Month with Virtual Reality Learning 

Published: 13th February 2024

February is here, and ClassVR is celebrating Black History Month. Black history is an integral part of American history curriculum year-round.

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ESSER funding meets VR EdTech in K-8 schools 

Published: 5th October 2023

From tackling learning loss to improving technology in schools, ESSER funding is bringing real change to K-8 education. Here’s where VR edtech fits in.

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ESSER and ClassVR: Five ways they align 

Published: 5th October 2023

The aims of ESSER dovetail with pioneering edtech system, ClassVR. Here are five ways VR is helping teachers tackle issues such as learning loss.

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ESSER funding meets VR EdTech in high schools

Published: 5th October 2023

From tackling learning loss to improving technology in schools, ESSER funding is bringing real change to high schools. Here’s where VR edtech fits in.

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