Over 40,000+ classrooms worldwide use ClassVR to deliver immersive learning. Discover how they’re teaching with ClassVR and hear some of their success stories below!
HISTORY VR CASE STUDY: Bringing History to Life (Student Age 8-9)
"This session served as a springboard and initial introduction for a teaching sequence focused around historical sites of ancient civilisations. The objective was to make sure pupils were able to...
HISTORY & COMPUTING CASE STUDY: The Future is History (Age 12-13)
"After meeting with several departments, I developed a cross-curricular project between history and computing. By using ‘CoSpaces’, alongside the ClassVR headsets, pupils were able to create their own virtual world....
BIOLOGY VR CASE STUDY: The Human Body (Student Age 10-11)
"This was the children’s first lesson in their Science topic – The Human Body. The idea was to immerse them in learning which would hook their interest in how various...
COMPUTING VR CASE STUDY: Minecraft Meets ClassVR (Student Age 7-11)
"Students have been invited to join a Minecraft server hosted by the teacher to build individual homes from a central path. The students need to build in a manner which...
HISTORY VR CASE STUDY: Experiencing the Trenches (Student Age 10-11)
Anthony Isaac Age 10 -11 Primary School Teacher (UK) Firstly, the children had to come up with emotions of the soldiers and an outline of the settings using all five...
Dr Amanda Waite ANGARI Foundation(USA) Megan Hendrickson ANGARI Foundation(USA) To identify corals as animals and recognize their common forms. To describe how corals form reefs and understand reef composition and...
COMPUTING VR CASE STUDY: VR Worlds (Student Age 9-10)
Laura Woods Age 9 – 10 Primary School Teacher (UK) Neree Sale Age 9 – 10 Primary School Teacher (UK) Students had one or two headsets on each table. The...
SCIENCE VR CASE STUDY: Seasonal Change (Student Age 5-6)
Iona Bullard Age 5 - 6 Infant School Teacher (UK) In talking partners, children were asked to think of all the words they could think of about Summer; they were...
COMPUTING VR CASE STUDY: Creating in CoSpaces (Student Age 5-7)
Sheela Yadav Age 5 - 7 Primary School Teacher (UK) To create a 360 degree virtual space. To be able to use computational thinking, algorithms and debug code.
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