With ClassVR, you can always create engaging and unforgettable lessons – no matter how many headsets you have! From group work to carousels, role play to problem-based learning, read on to discover some useful ideas on how best to use your set of eight ClassVR headsets.
Using ClassVR for Group Work
Group work refers to a collaborative learning environment where students can work together. Using ClassVR for group work, students can complete a range of activities working with their peers, whether it’s pair and share, discussion activities or group projects.
For example, you could organise your students into groups of two or three – with one ClassVR headset per group. As one student explores in virtual reality and describes what they see, the other students can write down these descriptive words and even identify powerful synonyms from a thesaurus!
Another great example, your students could collaboratively explore the human body in a science lesson, holding virtual organs in the palm of their hands. After the group exploration, students can then work together to complete worksheets showing where each of the organs are located within the body.
Using ClassVR for Carousel Activities
Carousel activities provide students with an opportunity to get up and move around the classroom in a circular fashion, commenting, discussing, and working through activities. By integrating ClassVR stations into a carousel activity, teachers can add further context to the topic with immersive experiences – helping to expand students’ knowledge and encourage reflection.
For example, why not study the states of America using 360-degree images and videos in a carousel activity, and then have students create an information sheet on the United States of America to help them understand key locations in a geography lesson.
Using ClassVR for Whole Class Discussions on Important Topics
Even with a set of eight ClassVR headsets, teachers can lead whole class discussions! Students can take turns exploring in virtual reality, then delve into these topics as a whole class. Whether it’s walking through an explorable scene, holding a 3D model, or exploring a 360-degree image or video, teachers can plan a range of activities for their students to experience and then freely discuss any questions or misconceptions students may have around key topics.
For example, your students could explore what life was like for a solider in a trench during World War 1, learn about the story of a Syrian refugee child travelling to the UK, or gain an understanding of what life is like for their neurodivergent peers.
Using ClassVR for Problem-based Learning
Problem-based learning is all about students working together to solve problems! With ClassVR, teachers can use virtual reality to help students contextualise their knowledge and visualise the problems at hand - before, during and after creating their solutions. In addition to this, ClassVR can help students take their ideas and help them to verbally communicate their learning in a safe and uncomplicated way, helping provide solutions to the problem-based learning they face.
For example, when teaching Lines and Angles in Mathematics, you could encourage your students to identify attributes of lines, circles and angles with VR, then apply this to the wider topic. Or, why not get your class to provide solutions to a real-world problem by creating virtual buildings in CoSpaces, then explore these in virtual reality with ClassVR!
Using ClassVR for Role Play
Role play exercises allow students the opportunity to assume the role of a person or act out a situation. Using Avantis World’s explorable scenes, teachers can virtually place their students in hundreds of settings where they can take the role of a character, animal or object. This helps add variety to the classroom, capturing students’ attention and promoting a love of learning.
Why not allow your students to discover how humans evolved and take the form of our human ancestors millions of years ago, or let them experience the healthcare system as a solider in the Crimean war and view that developments made because of Florence Nightingale and Mary Seacole – with VR they can visualise and role play a person in time more accurately.
Using ClassVR for One-on-One Learning
Using the headsets one-on-one with a student can help them to develop the capacity to learn without leaning on others. Teachers can help students build a sense of autonomy and help students to progress by providing challenging and stimulating learning materials, alongside one-on-one support.
For example, why not allow students to explore the Early Years zone of Literacy Land to understand the context, key characters and setting of the book they are reading as a class and provide them with a starting point to help with descriptive writing. By asking students questions such as: What can you see? What can you hear? Students can begin their journey!
Using ClassVR to Differentiate Learning
Teachers can easily group students’ headsets using the filter tool in the ClassVR Portal, simultaneously sending different VR & AR resources to the different groups! By providing each group with a different set of tailored resources depending on what stage, topic or age they are, teachers can support their learning and meet each child's individual needs. This differentiation can be particularly useful when using ClassVR in smaller schools with multiple year groups in one class.
For example, using the Rocks and Caves playlist, younger students can learn about stalactites and stalagmites while older students take a more detailed dive into how caves are formed over time – all at exactly the same time, in the same classroom!
For VR lesson inspiration and ideas from teachers around the world, check out our 50 Creative Ways to Use ClassVR resource!