Virtual & Augmented Reality for Primary Schools
Designed to support the Australian Curriculum across Science, HASS, English, Digital Technologies and STEM.
VR in Education for Foundation–Year 6
ClassVR helps Australian primary schools deliver meaningful, curriculum-aligned learning experiences that are both immersive and practical for everyday teaching. Through virtual experiences that incorporate an incorporate the perspectives of different cultures and backgrounds, students are able to explore significant places, environments, and stories in engaging and respectful ways that support deeper cultural understanding and inquiry-based learning.
Designed with busy classrooms in mind, ClassVR provides teachers with ready-to-use resources, simple classroom management tools, and lesson-ready content that is easy to integrate across Foundation–Year 6. This allows teachers to create engaging learning opportunities without adding complexity to lesson preparation or classroom routines.
Our Xplorer Headset is Designed for Primary Education
Xplorer is purpose-built for collaborative classroom use, with an adjustable strap, a focused, customisable screen, and easy-to-clean hardware. It’s a practical, high-impact tool that drives meaningful learning outcomes.

Why Schools Choose ClassVR
- Easy implementation
- Classroom management features
- Supports inclusivity across learning
- Boost learning engagement
Immersive Content – ACARA alignment
ClassVR immerses primary school students in unforgettable curriculum-aligned learning experiences — from exploring rainforest ecosystems in Science to investigating prehistoric life in HASS and observing planetary motion in Earth and Space Sciences. These shared immersive experiences support vocabulary development, strengthen student engagement, and help make abstract or complex concepts more concrete and memorable. By enabling students to experience learning in context, ClassVR supports deeper understanding across the Australian Curriculum while encouraging curiosity, inquiry, and critical thinking.
Ready to Explore More?
Why Schools Trust ClassVR
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Aisha Kristiansen
Kardinia International College
“It enables us to experience different cultures, habitats and civilisations, and time periods in a way that feels authentic. It helps us be a true international school connected to the world.”
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Eloise Feltham
Knox Grammar Preparatory School
Australia“ClassVR is a fun, hands-on and interactive platform that allows students to develop and extend their coding skill-base at all levels. It provided students with the opportunity to demonstrate knowledge and understanding at a level appropriate to their needs and is therefore a personalised assessment tool that produced a deeper understanding of content. The impact of utilising Virtual and Augmented Reality in the classroom has contributed to immense student growth in all key learning areas.”
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Eloise Feltham
St Mark’s Anglican Community School, Australia
“Students love it! They are just so positive about the learning experiences ClassVR brings. From my perspective as a teacher, ClassVR gives students deeper understanding of so many things – especially ones they cannot visit. Take the solar system. We can’t go on a trip to space, but we can take them there with ClassVR.”
How ClassVR Benefits Learning
Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:
4x
More Focused
4x
Quicker to Retain Knowledge
275%
More Confident in Applying Learnings
*source: PWC

Complete Classroom Control for Teachers
ClassVR is the only all-in-one solution built specifically for education.
Its powerful device management features create a secure, controlled learning environment where students can only view curated content provided by the teacher.
With the ClassVR Portal, teachers can monitor and manage every headset remotely, ensuring full oversight and engagement throughout each lesson.
Frequently Asked Questions
What headset options does ClassVR offer?
We currently have three headsets options.
Standard
The original ClassVR headset.
A ready-to-go solution for schools starting out with VR
Xplorer
The all-in-one classroom headset.
Delivers immersive learning across the curriculum.
Xcelerate
Our most interactive headset.
Designed for advanced learners to explore careers
How do we control VR screen time?
We recommend that VR sessions last no longer than 15 minutes across a lesson. Short sessions are highly engaging and work best to introduce a topic or reinforce key learning points.
The ClassVR Portal includes a waiting room feature, which teachers can use to notify students when it’s time to remove their headsets. This helps teachers manage usage easily and keep lessons on track.
How is virtual reality used in schools?
Virtual Reality is used in schools to make lessons more immersive, engaging, and memorable for students.
Here are some common ways teachers are using ClassVR in the classroom:
- Virtual field trips – transport students anywhere in the world, from the middle of the jungle to the surface of the moon, all without leaving the classroom.
- Career training and vocational development – help older learners prepare for the workforce with interactive simulations designed to build skills and confidence.
- SEND support – create safe and engaging environments for students with special educational needs, offering opportunities to practice essential life skills and overcome challenges.
What are the advantages of using virtual reality in primary education?
Virtual Reality (VR) can bring several benefits to primary education, especially when used thoughtfully to complement, not replace, traditional teaching. Here are the key advantages:
- Boost in Knowledge Retention – students remember more of what they see than what they read. Make every lesson memorable with ClassVR.
- Enhance Student Engagement – Instead of just reading or listening, children can experience concepts like walking through a rainforest, exploring the solar system, or diving into the ocean. Help make abstract or complex topics easier to understand.
- Support for Special Educational Needs – ClassVR offer immersive content to support students, offering multi-sensory, distraction-free environments. Helps children with autism, ADHD, or dyslexia engage at their own pace.












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