Virtual & Augmented Reality for Primary Schools

VR in Education for Foundation–Year 6 

ClassVR helps Australian primary schools deliver meaningful, curriculum-aligned learning experiences that are both immersive and practical for everyday teaching. Through virtual experiences that incorporate an incorporate the perspectives of different cultures and backgrounds, students are able to explore significant places, environments, and stories in engaging and respectful ways that support deeper cultural understanding and inquiry-based learning.

Designed with busy classrooms in mind, ClassVR provides teachers with ready-to-use resources, simple classroom management tools, and lesson-ready content that is easy to integrate across Foundation–Year 6. This allows teachers to create engaging learning opportunities without adding complexity to lesson preparation or classroom routines.

Our Xplorer Headset is Designed for Primary Education

Xplorer is purpose-built for collaborative classroom use, with an adjustable strap, a focused, customisable screen, and easy-to-clean hardware. It’s a practical, high-impact tool that drives meaningful learning outcomes.

ClassVR headsets designed for Primary Education

Why Schools Choose ClassVR

  • Easy implementation
  • Classroom management features
  • Supports inclusivity across learning
  • Boost learning engagement

Immersive Content – ACARA alignment

ClassVR immerses primary school students in unforgettable curriculum-aligned learning experiences — from exploring rainforest ecosystems in Science to investigating prehistoric life in HASS and observing planetary motion in Earth and Space Sciences. These shared immersive experiences support vocabulary development, strengthen student engagement, and help make abstract or complex concepts more concrete and memorable. By enabling students to experience learning in context, ClassVR supports deeper understanding across the Australian Curriculum while encouraging curiosity, inquiry, and critical thinking.

Ready to Explore More?

ClassVR in the Classroom

ClassVR is designed with student safety, privacy, and classroom wellbeing in mind, giving schools a secure and teacher-controlled environment for immersive learning. With simple device management, age-appropriate content, and no unrestricted internet access required during lessons, teachers can confidently integrate VR and AR into everyday classroom learning.

Check out our gallery of classrooms already using ClassVR to inspire and excite learners. 

ClassVR being used in primary Schools

Why Schools Trust ClassVR

  • Colegio Escolapios

How ClassVR Benefits Learning

Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PWC

ClassVR being used in primary Schools

Complete Classroom Control for Teachers

ClassVR is the only all-in-one solution built specifically for education.

Its powerful device management features create a secure, controlled learning environment where students can only view curated content provided by the teacher.

With the ClassVR Portal, teachers can monitor and manage every headset remotely, ensuring full oversight and engagement throughout each lesson.

Frequently Asked Questions

What headset options does ClassVR offer? 

We currently have three headsets options.  

Standard 

The original ClassVR headset.   
A ready-to-go solution for schools starting out with VR 

Learn more 

Xplorer 

The all-in-one classroom headset.  
Delivers immersive learning across the curriculum.   

Learn more 

Xcelerate 

Our most interactive headset.  
Designed for advanced learners to explore careers 

Learn more 

How do we control VR screen time?

We recommend that VR sessions last no longer than 15 minutes across a lesson. Short sessions are highly engaging and work best to introduce a topic or reinforce key learning points. 

The ClassVR Portal includes a waiting room feature, which teachers can use to notify students when it’s time to remove their headsets. This helps teachers manage usage easily and keep lessons on track. 

How is virtual reality used in schools? 

Virtual Reality is used in schools to make lessons more immersive, engaging, and memorable for students.  

Here are some common ways teachers are using ClassVR in the classroom: 

  • Virtual field trips – transport students anywhere in the world, from the middle of the jungle to the surface of the moon, all without leaving the classroom. 
  • Career training and vocational development – help older learners prepare for the workforce with interactive simulations designed to build skills and confidence. 
  • SEND support – create safe and engaging environments for students with special educational needs, offering opportunities to practice essential life skills and overcome challenges. 
What are the advantages of using virtual reality in primary education?

Virtual Reality (VR) can bring several benefits to primary education, especially when used thoughtfully to complement, not replace, traditional teaching. Here are the key advantages:

  • Boost in Knowledge Retention – students remember more of what they see than what they read. Make every lesson memorable with ClassVR.
  • Enhance Student Engagement – Instead of just reading or listening, children can experience concepts like walking through a rainforest, exploring the solar system, or diving into the ocean. Help make abstract or complex topics easier to understand.
  • Support for Special Educational Needs – ClassVR offer immersive content to support students, offering multi-sensory, distraction-free environments. Helps children with autism, ADHD, or dyslexia engage at their own pace.