
Virtual and Augmented Reality for Secondary Education
VR in Education for Years 7-10
ClassVR supports Australian secondary schools by delivering immersive, curriculum-aligned learning experiences designed for students in Years 7–10.
Aligned to the Australian Curriculum v9.0, ClassVR helps students engage more deeply with subjects including Science, Geography, History, Digital Technologies, and STEM through inquiry-based and experiential learning. From exploring bushfire behaviour and reef ecosystems to analysing historical events and visualising complex scientific concepts, ClassVR enables students to connect classroom learning with real-world Australian contexts in meaningful and engaging ways.
Classroom Ready Headsets For High School Education

Xcelerate
Interactive VR for Vocational Educational training – perfect for preparing students to take the next step.

Xplorer
Immersive inclusive, curriculum-aligned experiences that support deeper inquiry, critical thinking, and real-world learning.
How Virtual Reality Benefits Lessons
Take Any Student, Anywhere, at
Any Time
With ClassVR, schools can bring immersive learning experiences directly into the classroom, allowing students to explore places, cultures, environments, and historical moments safely, inclusively, and without the barriers of travel.
ClassVR makes immersive learning accessible for students of all backgrounds, enabling schools to deliver engaging virtual experiences without the cost, logistical complexity, or time constraints of traditional excursions.
STEM Concepts Made Simple
Abstract and theory-based STEM subjects can often be challenging for students to visualise and fully understand.
Using ClassVR’s interactive AR cubes, students can explore and manipulate detailed 3D models far beyond what static textbook images can provide — from human cells and body systems to molecules, engineering structures, and planetary motion. By allowing students to investigate concepts in a hands-on and visual way, ClassVR supports inquiry-based STEM learning while helping engage diverse learners through experiential and inclusive classroom experiences.
Multi-Sensory Learning
Immerse students in engaging, real-world learning environments that support deeper understanding and long-term knowledge retention across the curriculum.
ClassVR combines visual, auditory, written, and interactive learning experiences to help students engage with concepts in multiple ways, supporting a wide range of learning styles and classroom needs. By creating immersive and hands-on learning opportunities, teachers can make lessons more accessible, inclusive, and memorable while helping students build stronger connections to key concepts and real-world contexts.
ClassVR in High Schools
ClassVR is designed with student wellbeing, online safety, and classroom management in mind, providing teachers with a secure and fully controlled immersive learning environment. With age-appropriate content, simple device management, and no unrestricted internet access required during lessons, schools can confidently deliver engaging VR and AR experiences in a safe and supportive classroom setting.
Transform Teaching with ClassVR in Every Subject
ClassVR supports deeper learning, critical thinking, and enquiry-based education. With access to hundreds of thousands of immersive resources, educators can enhance lessons across subjects, making complex concepts clearer and learning more impactful.
Want to Learn More?
Our friendly team is here to answer your questions, show you how the content aligned to the cirriculum, and help you explore how ClassVR can fit into your teaching.
How ClassVR Benefits Learning
Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:
4x
More Focused
4x
Quicker to Retain Knowledge
275%
More Confident in Applying Learnings
*source: PWC
Why Schools Trust ClassVR
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Aisha Kristiansen
Kardinia International College
“It enables us to experience different cultures, habitats and civilisations, and time periods in a way that feels authentic. It helps us be a true international school connected to the world.”
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Eloise Feltham
Knox Grammar Preparatory School
Australia“ClassVR is a fun, hands-on and interactive platform that allows students to develop and extend their coding skill-base at all levels. It provided students with the opportunity to demonstrate knowledge and understanding at a level appropriate to their needs and is therefore a personalised assessment tool that produced a deeper understanding of content. The impact of utilising Virtual and Augmented Reality in the classroom has contributed to immense student growth in all key learning areas.”
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Eloise Feltham
St Mark’s Anglican Community School, Australia
“Students love it! They are just so positive about the learning experiences ClassVR brings. From my perspective as a teacher, ClassVR gives students deeper understanding of so many things – especially ones they cannot visit. Take the solar system. We can’t go on a trip to space, but we can take them there with ClassVR.”













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