Virtual Reality Teacher Lesson Ideas
ClassVR > Virtual Reality Teacher Lesson Ideas
17
Apr
Empathy for Autism with Virtual Reality
Empathy for Autism with Virtual Reality During World Autism Awareness Week, plenty of schools, families and organisations came together to help raise money and awareness for people with autism. As a company which works with a vast number of schools around the world, giving all students an engaging and exciting learning experience is vitally important. [...]
13
Mar
New Content Released for VR and AR Resources
New Content Released for VR and AR Resources As former teachers, we know how difficult it can be to find new and interesting ways of approaching topics or to find ways of integrating new technology and new content to the extent that it positively enriches the learning experience. Because of this, we are regularly adding [...]
09
Mar
What Is the Impact of using Virtual Reality in the Classroom?
What Is the Impact of using Virtual Reality in the Classroom? In teaching, you get used to things coming and going: teaching initiatives, curricula, assessment tools, approaches. Sometimes it seems that you can be just getting used to a way of working and then it changes. What really stands the test of time in teaching? [...]
08
Mar
How Virtual Reality can be used to Support Children with Special Educational Needs
How Virtual Reality can be used to Support Children with Special Educational Needs Charlton Park Academy is a Special Academy for students with complex, low incidence special educational needs. Based in Greenwich, London, Charlton Park goes above and beyond to transform the lives of its students, focusing on ensuring that they become happy and fulfilled both as [...]
07
Mar
Appreciating Art From All Angles
Appreciating Art From All Angles When reviewing different artists’ works it can be difficult to get a sense of what the piece is really like. This becomes even more true when the artwork in question is three-dimensional. It is not all that often that students are able to visit the sculptures they are studying and [...]
06
Mar
Volcanoes In VR: Adapting Lesson Plans for Younger Age Groups
Volcanoes in VR: Adapting Lesson Plans for Younger Age Groups This is part of our Lesson Plan Focus series. To download samples of the planning materials that come included in the ClassVR Subscription, see http://www.classvr.com/school-curriculum-content-subjects/sample-lesson-plans/ Volcanoes! Lava! Eruption! This is a brilliant topic for so many age groups and ClassVR can help keep that fire [...]
05
Mar
Lesson Plans: The Moon in VR for Older Children
Lesson Plans: The Moon in VR for Older Children This is part of our Lesson Plan Focus series. To download samples of the planning materials that come included in the ClassVR Subscription, see http://www.classvr.com/school-curriculum-content-subjects/sample-lesson-plans/ ClassVR lesson plans offer a range of ideas across all curriculum areas. However, sometimes teachers are put off using the resources [...]
20
Feb
ClassVR 2.0 Updates
ClassVR 2.0 Updates We’re releasing some great new features for ClassVR to make it even easier to use in the classroom. Read our overview for a quick update on the new features or click on the video below and let our Education Specialist, Hannah, take you through each point. LIBRARIES You’ll notice a few changes [...]
14
Feb
New Virtual Reality Technology Pushing Classroom Boundaries
New Virtual Reality Technology Pushing Classroom Boundaries Immersive IT is the Australian and New Zealand Distributor for ClassVR, an award-winning Virtual and Augmented reality solution. Students from Albany’s Mt Lockyer Primary School first to use ClassVR “The only source of knowledge is experience” – Albert Einstein Students of Mount Lockyer Primary School, in Western Australia’s South-West, [...]
15
Dec
The Digital Competence Framework and ClassVR
Digital Competence Framework and ClassVR The Digital Competence Framework (DCF) has been introduced into the curriculum in Wales to provide students with the knowledge and skills needed to confidently, creatively and critically use technologies. The framework comprises 4 strands: Citizenship, Interacting and Collaborating, Producing and finally Data and Computational Thinking. These strands have then been [...]