The Leading Virtual Reality Solution for Multi Academy Trusts 

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Transforming Learning Across Your Trust with ClassVR

Delivering innovation and consistency across a multi-academy trust can be challenging. ClassVR helps make it easier. As the leading VR/AR solution built specifically for education, ClassVR provides a scalable platform that empowers every school in your trust with immersive, curriculum-aligned learning. From STEM to the arts, history to global cultures, ClassVR ensures all students, no matter which academy they attend, can benefit from engaging, hands-on experiences that enhance engagement, knowledge retention, and confidence. With shared training, centralised management, and dedicated support, ClassVR helps trusts raise standards and inspire learning at scale. 

ClassVR headsets

Why Schools Choose ClassVR

  • Built for Education
  • Simple to Use
  • Proven Results
  • Globally Trusted

What’s Included in the ClassVR Solution

The ClassVR Solution includes everything schools need to successfully deploy VR and AR into the classroom: award-winning hardware, curriculum-aligned content, intuitive classroom management tools, teacher training, and secure storage and charging – making integration effortless, impactful, and scalable

ClassVR headset solution
Headsets

Ergonomically designed VR & AR headsets built specifically for education.

Immersive Content included in the ClassVR solution
Immersive Content

Access thousands of curriculum-aligned
resources in our Eduverse libraries.

Classroom management is available with ClassVR
Classroom Management

The ClassVR Portal is fully integrated with every ClassVR headset. Giving educators real-time visibility and control.

ClassVR headset solution
Training & Support

Technical and educational teams take teachers from set-up through training and beyond.

Immersive Content included in the ClassVR solution
Safe Storage & Charging

Rugged, lockable cases with built-in charging keeps devices safe and lesson-ready.

Classroom management is available with ClassVR
Device Management

Simplify school IT with ClassVR, centralised device management, remote monitoring and  analytics in one platform. 

How ClassVR Support Multi-Academy Trusts

Addressing the unique challenges and opportunities facing Multi-Academy Trusts (MATs), ClassVR offers ACCT, a dedicated programme that helps to accelerate trust-wide value from investments by:

Academy

Through the MAT Academy, schools can access certified training and unlimited coaching. Delivered by qualified teachers, professional development sessions are available online, onsite and on-demand. ClassVR works with trusts to develop a tailored academy plan that focuses on pedagogical best practice and embedding effective adoption.

Curriculum 

To support trust-wide roll-outs, ClassVR works closely with curriculum leaders to align immersive content with national and local priorities. Our team collaborates with trusts to map existing resources against objectives, identify opportunities for enrichment, and provide guidance on embedding VR into everyday teaching practice. This ensures consistency and measurable impact across every academy in the trust.

Community

Be part of a global ClassVR community where learnings and experiences are shared. Raise the profile of your trust by participating in our event and webinar programmes.

Technical

ACCT for MATs assigns a dedicated technical contact with a direct line to support. Available online or over the telephone, technical will troubleshoot any issues.

How ClassVR Benefits Learning

Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PWC

Trusted by Schools Nationwide

  • Colegio Escolapios
  • Ysgol Bryn Teg
  • Westhaven School

Ready to Explore?

Our global team is here to guide you every step of the way. Whether you have
questions or want to explore how ClassVR can transform learning, reach out today by
contact form, email, or phone and start your immersive learning journey with us.

Headsets and content is available to buy with ClassVR

ClassVR Success Stories from UK Schools

Katherine Warington School, Ages 11-16

Learn how Katherine Warington School is using ClassVR to enhance engagement, support revision, and help students connect with topics in more memorable, immersive ways. 

Corley Academy, Ages 11 – 16

Discover how Corley Academy is using ClassVR to enhance learning for SEND students, creating more inclusive classrooms that build engagement, confidence, and social skills through immersive VR and AR. 

Southborough CE Primary School, Ages 4-11

See how St Mark’s in Perth, Australia uses ClassVR across subjects to spark curiosity, support inquiry-based learning, and help students explore complex topics like the solar system in new, immersive ways. 

Integrated into 200,000+ Classrooms

Every day, teachers around the world use ClassVR to help boost student engagement, deepen understanding and support long-term knowledge retention across every subject.

Utilised in 20,000+ Schools

From early years to further and higher education, thousands of educators are already using ClassVR to inspire active discovery in memorable ways.

World Map by ClassVR

Used in 90+ Countries
Worldwide

From the UK to the UAE, ClassVR is supporting teachers in
over 90 countries to create impactful, immersive learning
experiences. With a global partner network and local teams,
we are here to support schools every step of the way.

Frequently Asked Questions

What do we need to get started with VR in our school? 

Getting started with ClassVR is simple. All you need is a set of ClassVR headsets, content subscription and a reliable Wi-Fi connection.  

The ClassVR solution includes headsets that are classroom-ready, curriculum-aligned content, lesson resources, and intuitive classroom management tools. 

We provide comprehensive training to help you set up your headsets, use them with confidence, and seamlessly integrate VR into your lessons.  

Do teachers need technical experience to use the classroom management portal? 

Not at all! The ClassVR portal was designed by education specialists specifically for teachers. It’s intuitive and easy to use, giving you full control over how students interact with their headsets. 

Learn more about how the ClassVR Portal works here.

Why is VR good for education? 

Virtual reality offers a range of benefits, from boosting knowledge retention and supporting learning outcomes to enhancing classroom engagement. 

Immersive experiences, such as walking on the moon or exploring faraway places, spark curiosity and encourage students to ask questions; helping them build a deeper understanding of their subject. VR can also make abstract ideas feel tangible, from visualising the structure of an atom to exploring the layers of the Earth, turning challenging concepts into experiences students can understand more easily.  

VR also provides powerful support for SEND learners. It can build confidence by preparing students for real-world scenarios, such as visiting the doctor or using public transport. Virtual safe spaces can also provide a calm environment where students de-escalate heightened emotions and return to learning.  

How is virtual reality used in schools?

Every day, more and more schools across the globe are using virtual reality within their lessons to make learning more engaging and increase attention and focus within the classroom. VR provides different ways to learn from, immersive environments, hands-on learning, and interactive simulations making complex subjects easy to understand and unforgettable to remember.

ClassVR provides hundreds of thousands of immersive resources to support teaching across the curriculum. From Maths and English Literature to Humanities and Geography, ClassVR resources can be used to drive lesson success. View our content offering here

Here are some examples of how schools are using virtual reality:

  • Explore hands-on learning with 3D models – bring complex ideas to life by letting students see and experience them up close  – right in the palm of their hand. 
  • Take students on virtual field trips with 360° images and videos – from exploring ancient ruins to diving beneath the ocean, students are transported beyond the classroom and placed right in the middle of the action.
  • Turn every lesson into a journey of discovery – this interactive approach goes beyond simply seeing; it makes them feel present in every moment.
  • Career training – deliver inspiring videos to unlock a world of career opportunities that span diverse industries and professions, showcasing exciting roles. 

What support is available after purchase? 

Our dedicated team is here to support you throughout your entire journey with ClassVR. 

To help teachers feel confident in the classroom, we provide online training made up of bite-sized videos. This flexible format lets you learn at your own pace and revisit materials whenever you need.  

Our Education Specialists are also on hand to provide personalised guidance, answer questions, and make sure you feel supported every step of the way. 

Is the content curriculum-aligned? 

Yes. All ClassVR content is curriculum-aligned. 

Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence. 

Which VR solution is best for education?

When choosing a virtual reality solution for education, it’s important to consider factors such as ease of classroom use, curriculum alignment, and overall value for schools. 

Here’s how the main options compare: 

  • ClassVR – the leading VR headset designed specifically for education. It combines classroom-ready hardware with thousands of curriculum-aligned resources, all managed through the ClassVR portal. Teachers can plan lessons, send content to devices, monitor what students are seeing, and even create or upload their own content. ClassVR is offered in tailored packages to meet the needs of schools.  
  • Meta Quest – offers strong image quality and interactive features, and can be bought individually or in bundles. However, it’s primarily designed for gaming, so teachers often struggle to manage multiple devices in a classroom. Content is not included, so schools need to download and pay for individual apps separately.   
  • HTC Vive – A powerful VR system created for gaming and business. While it can be used in schools, setup can be complex, and the education-specific content is limited compared to other options.  

Here are some key considerations when choosing virtual reality for your school: 

  • Curriculum-alignment   
  • Budget  
  • Content availability 
  • Safety
  • Comfort 
  • Set up and storage