
ESSER funding meets VR EdTech in K-8 schools
From tackling learning loss to improving technology in schools, ESSER funding is bringing real change to K-8 education. Here’s where VR edtech fits in.
For use across all subjects and age ranges
Chief Science Officer
Avantis Education
“The principal benefit we see with students is around engagement. They’re exploring and interacting with ClassVR content in a way that’s very stimulating and very impactful, educationally. And when the headsets come off, students are enthused, they’re excited, they’re on-message. The teacher can then segue into the planned pedagogy.”
Read how ClassVR is boosting student engagement and knowledge retention in more than 100,000 classrooms worldwide.
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