Support Contact Book a Free Demo Request a Quote Sign In

Select Country

Eduverse+ is Now Live - Unlock Immersive and AI content Find out more

Case Studies

Over 200,000+ classrooms worldwide use ClassVR to deliver immersive learning. Discover how they’re teaching with ClassVR and hear some of their success stories below!

Chinese International School of Hong Kong classroom of 4 students using ClassVR headsets. Also showing the ClassVR teacher portal in foreground

Chinese International School of Hong Kong

Chinese International School of Hong Kong embraces ClassVR’s Eduverse+ subscription to drive immersive learning.

Read More
Students in Corley Academy using ClassVR

Corley Academy, United Kingdom (Students aged 11 - 16)

Corley Academy uses ClassVR to boost engagement, build confidence, and support students with complex communication needs through immersive learning.

Read More
3 AISG students using ClassVR headsets in the classroom

American International School of Guangzhou

Discover how American International School of Guangzhou, China is integrating ClassVR

Read More

GEMS Dubai American Academy

Discover how GEMS Dubai American Academy is turning students into creators with ClassVR.

Read More

Prague British International School

Prague British International School, with three campuses across Prague, is embracing ClassVR technology to enhance topics learning experiences across the curriculum.

Read More

Dulwich College Beijing

Discover how Dulwich College in Beijing, China is enhancing their STEM offering and student engagement with ClassVR.

Read More

St Mark's Anglican Community School

Discover how St Mark's Anglican Community School in Australia is maximising the student experience with ClassVR.

Read More

Bader Intermediate School

Discover how Bader Intermediate, a middle school in New Zealand, empowers innovative education with ClassVR

Read More
Katherine Warington School

Katherine Warington School (Student Age 11-16)

Discover how Katherine Warington School, England enhance engagement with virtual reality.

Read More