VR Content Designed For Education

Immersive Content Available on the ClassVR portal

At ClassVR, we offer hundreds of thousands of immersive scenes, images, and videos, each designed to spark curiosity and deepen understanding across every subject and age group.

Whether you’re teaching science, history, literature, or geography, each subject or topic has access to mulitple ready-to-use lesson plans, multi-sensory experiences, and interactive content that bring your curriculum to life.

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  • Earth Teaching Material

    Earth From Above

    Gain a new perspective on our planet with breathtaking views that reveal its diverse landscapes, patterns, and beauty.

  • Musical Teaching resources

    Musical Focus – Time Tunnel

    Immerse yourself in a calming blend of light and sound designed to focus the senses and inspire concentration.

  • Virtual Party Reality

    The Party – A Virtual Experience

    Experience a birthday celebration from a unique perspective to spark conversations about empathy, understanding, and different ways people experience the world.

  • Sensory Overload Autism

    Sensory Overload Autism

    Teach what it is like for children with autism feeling they have sensory overload.

  • Street Art Teaching Material

    Street Art

    Build a discussion in the classroom of “what is art” whilst showing graffiti and the Sistine Chapel through VR

  • Sculptures Teaching Resources

    Sculptures

    Ignite students’ imagination and inspire a deeper understanding of art history and culture.

  • Painting and Galleries Teaching Materials

    Painting and Galleries

    Travel to famous galleries and see famous paintings up close without leaving the classroom.

  • Digital Art Teaching Material

    Digital Art

    Immerse students in innovative digital creations, let them create their own and explore through VR.

  • Middle East Teaching Material

    Middle East

    Explore the Middle East from ancient cities to modern skyscrapers, deserts to coastlines, and discover the history, culture, and landscapes that shape…

 Immersive Content for Every Lesson

Every piece of ClassVR content is designed to support your curriculum and make lessons more engaging. With ready-to-use resources, you can bring immersive learning into any classroom with ease.

ClassVR Resources Includes

  1. Learning objectives to guide outcomes
  2. Discussion prompts to spark curiosity
  3. Suggested activities for hands on learning
  4. Cross-curricular links to broaden connections
  5. Worksheets and quizzes to integrate to lesson plans

Types of VR/AR Resources

3D Models

Immersive scenes

360° images and videos

Frequently Asked Questions

What is the Eduverse?

The Eduverse is the home for all ClassVR content. It includes explorable scenes, 360° images and videos, and 3D models – everything teachers need to bring immersive learning into the classroom.  

We offer different subscription options:  

  • Eduverse – A complete library of immersive VR and AR content, designed to support teaching across the curriculum. 
  • Eduverse+ – For schools ready to take immersive learning further, with tools to create, explore, and connect learning to the real world. Including AI content generation, interactive 3D models and immersive wildlife experiences.  

EduverseCTE – Interactive simulations designed to bridge the gap between classroom learning and real-world careers. Includes job shadowing, soft skills practice, and hands-on technical training.  

Is the content curriculum-aligned?

Yes. All ClassVR content is curriculum-aligned. 

Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence. 

Can I use ClassVR immersive content in a different headset?

Yes, our Eduverse subscriptions can be used on any VR headsets as long as they have access to an internet browser.

To get started with Eduverse, click here to contact sales.

What age ranges does ClassVR cater for?

ClassVR headsets are designed for all ages, with adjustable straps and lenses that make them comfortable and accessible for every student. 

The Xplorer headset is ideal for early years, primary and lower secondary use, while the Xcelerate headset is designed for older students and offers a more advanced, interactive experience. 

Can teachers create their own VR content?  

Educators can easily create and upload their own content to the ClassVR Portal. This could be 360° photos and videos captured on a camera or interactive resources designed on third-party applications such as ThingLink or CoSpaces.