VR Content Designed For Education
Immersive Content Available on the ClassVR portal
At ClassVR, we offer hundreds of thousands of immersive scenes, images, and videos, each designed to spark curiosity and deepen understanding across every subject and age group.
Whether you’re teaching science, history, literature, or geography, each subject or topic has access to mulitple ready-to-use lesson plans, multi-sensory experiences, and interactive content that bring your curriculum to life.
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Oceans
Plan lessons when students can dive into the vibrant world of coral reefs through immersive, exploratory scenes.
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Capitals
Travel across Europe’s capitals and bring lessons to life with insights into history, architecture, and local culture.
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Fractals
Examine the beauty of fractals in flowers, snowflakes, and 3D models, and use these discoveries to enhance understanding in math and natural…
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Shapes & Geometry
Teach the basics of shapes and the foundations of geometry, discover a range of scenes designed for primary and secondary education.
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Numbers
Find the numbers in our explorable scenes. Made by educators who understand how to teach counting to early years.
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Measurements
Outline to your students different measurements types and how to convert them from one unit of measure to the other.
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Fractions, Decimals & Percentages
Help students explore fractions, decimals, and percentages through interactive experiences that reveal patterns, ratios, and real-life applications.
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Solid Liquid and Gases
Explore the hidden world of particles in solids, liquids, and gases, and use interactive 3D models to help students understand how matter…
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Human Body
Step inside the human body to see how its systems work together, giving students a deeper understanding of biology in action.
Immersive Content for Every Lesson
Every piece of ClassVR content is designed to support your curriculum and make lessons more engaging. With ready-to-use resources, you can bring immersive learning into any classroom with ease.
ClassVR Resources Includes
- Learning objectives to guide outcomes
- Discussion prompts to spark curiosity
- Suggested activities for hands on learning
- Cross-curricular links to broaden connections
- Worksheets and quizzes to integrate to lesson plans
Types of VR/AR Resources
3D Models
Immersive scenes
360° images and videos
Frequently Asked Questions
What is the Eduverse?
The Eduverse is the home for all ClassVR content. It includes explorable scenes, 360° images and videos, and 3D models – everything teachers need to bring immersive learning into the classroom.
We offer different subscription options:
- Eduverse – A complete library of immersive VR and AR content, designed to support teaching across the curriculum.
- Eduverse+ – For schools ready to take immersive learning further, with tools to create, explore, and connect learning to the real world. Including AI content generation, interactive 3D models and immersive wildlife experiences.
EduverseCTE – Interactive simulations designed to bridge the gap between classroom learning and real-world careers. Includes job shadowing, soft skills practice, and hands-on technical training.
Is the content curriculum-aligned?
Yes. All ClassVR content is curriculum-aligned.
Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence.
Can I use ClassVR immersive content in a different headset?
Yes, our Eduverse subscriptions can be used on any VR headsets as long as they have access to an internet browser.
To get started with Eduverse, click here to contact sales.
What age ranges does ClassVR cater for?
ClassVR headsets are designed for all ages, with adjustable straps and lenses that make them comfortable and accessible for every student.
The Xplorer headset is ideal for early years, primary and lower secondary use, while the Xcelerate headset is designed for older students and offers a more advanced, interactive experience.
Can teachers create their own VR content?
Educators can easily create and upload their own content to the ClassVR Portal. This could be 360° photos and videos captured on a camera or interactive resources designed on third-party applications such as ThingLink or CoSpaces.