VR Content Designed For Education
Immersive Content Available on the ClassVR portal
At ClassVR, we offer hundreds of thousands of immersive scenes, images, and videos, each designed to spark curiosity and deepen understanding across every subject and age group.
Whether you’re teaching science, history, literature, or geography, each subject or topic has access to mulitple ready-to-use lesson plans, multi-sensory experiences, and interactive content that bring your curriculum to life.
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Rainforests
Students can travel through the tropics and discover the lush green habitats of the different rainforests.
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Natural Environments
From lush tropical forests to high mountain tops from deserts to arctic environments, show a huge variety of landscapes.
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Natural Disasters
Teach natural desisters in a way that builds empathy and consideration. Through immersive 360 videos and images of places impacted.
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Mountains
Students can visit snow-caooed peaks, experience barren mountain tops of bare rock and valleys with views of the world.
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Tourist attractions
Allow students to see and discuss various tourist attractions around the world.
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Fractals
Allow your students to explore fractals by looking at complex patterns in the natural world.
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Forest
Place students in the middle of the rainforest and allow them to explore this unique eco-system.
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Endangered Species
Teach how fragile life can really be through our immersive scenes that show the earths most delicate environments.
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Coasts
Go on a virtual field trip to the UK or the Pacific Ocean coastlines and be back in time for lunch.
Immersive Content for Every Lesson
Every piece of ClassVR content is designed to support your curriculum and make lessons more engaging. With ready-to-use resources, you can bring immersive learning into any classroom with ease.
ClassVR Resources Includes
- Learning objectives to guide outcomes
- Discussion prompts to spark curiosity
- Suggested activities for hands on learning
- Cross-curricular links to broaden connections
- Worksheets and quizzes to integrate to lesson plans
Types of VR/AR Resources
3D Models
Immersive scenes
360° images and videos
Frequently Asked Questions
What is the Eduverse?
The Eduverse is the home for all ClassVR content. It includes explorable scenes, 360° images and videos, and 3D models – everything teachers need to bring immersive learning into the classroom.
We offer different subscription options:
- Eduverse – A complete library of immersive VR and AR content, designed to support teaching across the curriculum.
- Eduverse+ – For schools ready to take immersive learning further, with tools to create, explore, and connect learning to the real world. Including AI content generation, interactive 3D models and immersive wildlife experiences.
EduverseCTE – Interactive simulations designed to bridge the gap between classroom learning and real-world careers. Includes job shadowing, soft skills practice, and hands-on technical training.
Is the content curriculum-aligned?
Yes. All ClassVR content is curriculum-aligned.
Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence.
Can I use ClassVR immersive content in a different headset?
Yes, our Eduverse subscriptions can be used on any VR headsets as long as they have access to an internet browser.
To get started with Eduverse, click here to contact sales.
What age ranges does ClassVR cater for?
ClassVR headsets are designed for all ages, with adjustable straps and lenses that make them comfortable and accessible for every student.
The Xplorer headset is ideal for early years, primary and lower secondary use, while the Xcelerate headset is designed for older students and offers a more advanced, interactive experience.
Can teachers create their own VR content?
Educators can easily create and upload their own content to the ClassVR Portal. This could be 360° photos and videos captured on a camera or interactive resources designed on third-party applications such as ThingLink or CoSpaces.