VR Content Designed For Education

Immersive Content Available on the ClassVR portal

At ClassVR, we offer hundreds of thousands of immersive scenes, images, and videos, each designed to spark curiosity and deepen understanding across every subject and age group.

Whether you’re teaching science, history, literature, or geography, each subject or topic has access to mulitple ready-to-use lesson plans, multi-sensory experiences, and interactive content that bring your curriculum to life.

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  • Antarctic Teaching resources

    Antarctic

    Let students feel like they have really been to and experienced Antarctica.

  • Human Environments Teaching Resources

    Human Environments

    Iconic buildings, urban environments and small towns to widen perspective of how people across the world live.

  • Food Markets Teaching material

    Food Markets

    Teach culture through food across the world, from 360 images of markets across the world.

  • Glacier Teaching resources

    Glacier

    Explore glaciers around the world and how they change throughout the year.

  • Volcanos Teaching Resources

    Volcanos

    Teach all there is to teach about a volcano, but let your students get up close all within the safety of there…

  • Soundscapes Material

    Soundscapes

    Step into diverse soundscapes and use the atmosphere of each environment to spark musical ideas, storytelling, and imaginative learning.

  • See seasons through VR

    Seasons

    Show how the seasons change and how elements of the earth changes with it. Immersive scenes with stunning views.

  • Rocks and cave teaching material

    Rocks and Caves

    From the Grand Canyon to fossils, teach everything the curriculum outlines regarding rocks and caves.

  • River Teaching Material

    Rivers

    Teach the different stages of rivers and use ClassVR to show them what you are teaching in a way that feels like…

 Immersive Content for Every Lesson

Every piece of ClassVR content is designed to support your curriculum and make lessons more engaging. With ready-to-use resources, you can bring immersive learning into any classroom with ease.

ClassVR Resources Includes

  1. Learning objectives to guide outcomes
  2. Discussion prompts to spark curiosity
  3. Suggested activities for hands on learning
  4. Cross-curricular links to broaden connections
  5. Worksheets and quizzes to integrate to lesson plans

Types of VR/AR Resources

3D Models

Immersive scenes

360° images and videos

Frequently Asked Questions

What is the Eduverse?

The Eduverse is the home for all ClassVR content. It includes explorable scenes, 360° images and videos, and 3D models – everything teachers need to bring immersive learning into the classroom.  

We offer different subscription options:  

  • Eduverse – A complete library of immersive VR and AR content, designed to support teaching across the curriculum. 
  • Eduverse+ – For schools ready to take immersive learning further, with tools to create, explore, and connect learning to the real world. Including AI content generation, interactive 3D models and immersive wildlife experiences.  

EduverseCTE – Interactive simulations designed to bridge the gap between classroom learning and real-world careers. Includes job shadowing, soft skills practice, and hands-on technical training.  

Is the content curriculum-aligned?

Yes. All ClassVR content is curriculum-aligned. 

Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence. 

Can I use ClassVR immersive content in a different headset?

Yes, our Eduverse subscriptions can be used on any VR headsets as long as they have access to an internet browser.

To get started with Eduverse, click here to contact sales.

What age ranges does ClassVR cater for?

ClassVR headsets are designed for all ages, with adjustable straps and lenses that make them comfortable and accessible for every student. 

The Xplorer headset is ideal for early years, primary and lower secondary use, while the Xcelerate headset is designed for older students and offers a more advanced, interactive experience. 

Can teachers create their own VR content?  

Educators can easily create and upload their own content to the ClassVR Portal. This could be 360° photos and videos captured on a camera or interactive resources designed on third-party applications such as ThingLink or CoSpaces.