50 Creative ways to use ClassVR
50 Creative ways to use ClassVR

Version | 1.0 |
Downloads | 1165 |
File Size | 7.45 MB |
Last Updated | January 31, 2021 |
50 Creative Ways to Use ClassVR is designed to be a practical and inspiring guide to using ClassVR as a teaching tool. Download this document to find out about how students of all ages have explored a wide range of content. From 360-degree images and videos to explorable scenes to tangible 3D augmented reality models, all of these resources are used as pedagogical stimuli across the curriculum.
But it’s not just the ClassVR published resources that you’ll see in this book – many teachers and students capture their own immersive content using 360-degree cameras, building 3D models on various software platforms, and crafting interactive worlds. They may have been built with a range of tools, but they’ve all been sent to the school’s headsets using ClassVR’s online portal, as you’ll read in the following pages.
We hope you enjoyed our 30 Creative Ways to Use ClassVR, and can now see even more exciting and enriching ways to use VR and AR learning to have maximum impact in yoyr students' learning. We’ve certainly enjoyed the process of supporting this community of schools to grow – and of course, we’d like to extend a massive thank you to the teachers who made this possible.
Version | 1.0 |
Downloads | 1165 |
File Size | 7.45 MB |
Last Updated | January 31, 2021 |
50 Creative Ways to Use ClassVR is designed to be a practical and inspiring guide to using ClassVR as a teaching tool. Download this document to find out about how students of all ages have explored a wide range of content. From 360-degree images and videos to explorable scenes to tangible 3D augmented reality models, all of these resources are used as pedagogical stimuli across the curriculum.
But it’s not just the ClassVR published resources that you’ll see in this book – many teachers and students capture their own immersive content using 360-degree cameras, building 3D models on various software platforms, and crafting interactive worlds. They may have been built with a range of tools, but they’ve all been sent to the school’s headsets using ClassVR’s online portal, as you’ll read in the following pages.
We hope you enjoyed our 30 Creative Ways to Use ClassVR, and can now see even more exciting and enriching ways to use VR and AR learning to have maximum impact in yoyr students' learning. We’ve certainly enjoyed the process of supporting this community of schools to grow – and of course, we’d like to extend a massive thank you to the teachers who made this possible.