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VR in the classroom with ClassVR

In today’s digital world, finding new ways to engage students, increase understanding and improve knowledge retention is ever more difficult.
How can we utilise new technologies to address this? Einstein wisely stated ‘The only source of knowledge is experience’. So how do we deliver new experiences to students within the limitations of the classroom? VR in the classroom offers a way to provide immersive and engaging experiences that students would not normally have at school.

Albert Einstein Knowledge Experience Quote

ClassVR: A Leading Solution for VR in the Classroom

The answer lies with groundbreaking Virtual Reality and Augmented Reality Technology. ClassVR is the world’s first affordable VR/AR solution designed to give schools everything they need to deliver an exciting, engaging and truly immersive learning experience, whilst ensuring it is fully managed and controlled within the classroom.

With integrated headsets and inbuilt camera, a robust charging and storage unit, classroom controls for the teacher, thousands of VR and AR resources with structured curriculum-aligned lesson plans and a team of educational specialist ready to help schools implement this exciting new technology, ClassVR is revolutionising engagement through VR in the classroom.

ClassVR headset for VR in the classroom

We remember 10% of what we read, but 90% of what we experience…

ClassVR is built around the simple principle of Edgar Dale’s Cone of Learning. This states that after just two weeks we typically only remember 10% of what we read, but 90% of what we personally experience. ClassVR facilitates knowledge retention at the highest possible level, through immersive and engaging personal experience. Bringing personal experience into the classroom and engaging children in new activities not normally possible, holds the potential to truly transform knowledge retention.

After 2 weeks we tend to remember...

The Cone of Learning Diagram

Unparalleled learning experiences, from the safety of the classroom

Virtual Reality provides an unparalleled way to immerse and captivate students of all ages. ClassVR allows them to go places not practical, or even possible in real life, all from the safety of the classroom. Imagine exploring the inside of a blood vessel, the depths of the ocean, or the surface of the moon.

With ClassVR, places can be explored as if you were really there. VR helps students feel immersed in the experience, gripping their imagination in ways not possible with traditional books, pictures or videos. Enhancing and extending the learning experience is at the heart of what ClassVR does.

Curriculum-aligned resources and lesson plans

ClassVR uses pedagogically sound, engaging content along with structured lesson plans to help spark the imagination of students, leaving them with memories and experiences that help visualise and understand even the most complex of educational subjects. Over 500 pre-made activities are instantly accessible, covering a huge range of topics and curriculum subject areas, with teachers able to add their own resources, such as 360 degree photos and videos.

ClassVR also offers a unique Augmented Reality experience through ARC (Augmented Reality Classroom) software. The software uses the high-resolution front-facing camera to bring printed materials to life and show an animated 3D visual based on the content on the printed page.

Example VR Lesson Plans & Ideas to help use of VR in the classroom

Simple classroom use

ClassVR has a number of unique features designed specifically for VR in the classroom, including innovative gesture-based controls, enabling students to navigate through menus and content by simply using their hands, without the need to fumble for buttons or hold a physical controller. VR in the classroom becomes even more engaging with gestures controls, making student-led activities simple and enabling them to instantly launch the content they would like to explore. Hand gestures are read by the inbuilt camera and are a fun way to interact with the devices and content.

Headset Navigation Gestures for VR in the classroom

For teacher-led VR lessons, the classroom control offered through Avantis’ award-winning ClassConnect gives schools an unrivalled classroom VR experience. The ClassConnect classroom management portal enables schools to simplify the management of Virtual Reality in their lessons. ClassConnect gives teachers an intuitive way to discover and deliver engaging content, as well as control and manage the full experience of ClassVR within any environment, all from a simple web page.

Affordable classroom technology

ClassVR provides exceptional value for money, giving schools everything they need to deliver engaging lessons using this innovative technology. Flexible Payment Plans are also available for UK schools, making it easier to bring VR in the classroom. Headsets come in convenient sets of 4, 8 or 30 and a storage and charging case to ensure they are always accessible and ready for class.

Eduverse subscription provides access to thousands of immersive VR and AR resources, helping teachers bring VR in the classroom with explorable scenes, 3D models and 360° experiences. For enhanced learning experiences, Eduverse+ subscription gives access to 360° wildlife videos, interactive 3D STEAM models, AI-powered content generation for customised learning and resources that connect classroom for customised learning and resources that connect the classroom with real-world career skills.

ClassVR Headsets for VR use in the classroom

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