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ClassVR – Virtual Reality Technology for the Classroom


Designed specifically for students of all ages, our standalone virtual reality headsets come complete with everything you need to bring affordable, innovative virtual reality to the classroom.

ClassVR Xplorer Headset

Engaging VR for all Learners

Introducing our latest all-in-one ClassVR solution 

Enhance classroom learning with the ClassVR Xplorer headset, a powerful and immersive virtual reality solution for K–12 schools.  

Designed specifically for education, Xplorer combines classroom-ready hardware with easy-to-use software to deliver rich, curriculum-aligned VR and AR experiences. 

ClassVR Xcelerate Headset

Step into the Future of Learning

Designed for high school and further education.  

Built to maximise student comfort, Xcelerate delivers six-degrees-of-freedom, head and controller tracking plus an innovative 90° flip visor that supports seamless transitions between immersive learning and real-world collaboration.

More than just a VR device, it combines cutting-edge performance with AI-powered capabilities to inspire curiosity, build confidence, and transform classrooms. 

ClassVR Standard Headset

The most affordable VR solution for schools, our Standard headset delivers a fully immersive VR & AR experience for your students, with no other devices needed… it’s that easy.


What Teachers Say About ClassVR

2 million students worldwide are experiencing immersive learning with ClassVR, guided by the creativity and passion of their teachers. Here is some of them...

Dawn Jones

St Andrew’s School
USA

“Students were able to take a typical tri-fold folding board presentation to an in-depth virtual field trip. Their presentation skills were stretched by adding the ClassVR headset component and the best part of this was that it was student driven!”

Social Studies: Student-created 360 Videos
(Age 10-11)

Simon Luxford-Moore

ESMS Junior School
UK

“Using ClassVR, children experienced the place of Mary’s imprisonment and, due to the weather at the time of filming, develop an understanding of the ‘feel’ to her conditions. The ClassVR playlist allows for development of first-person vocabulary to be discussed and used in written work.”

History: Mary’s Escape from Lochleven Castle
(Age 10-11)

Anthony Isaac

Crowlands Primary School
UK

“ClassVR helped the children to engage with the task and gave them inspiration for how to describe the sights, sounds and smells of the trenches. This immersive nature of VR helped them think more creatively and their work was imaginative and detailed.”

History: Experiencing the Trenches
(Age 10-11)