Virtually dissect frogs, perform chemistry experiments, and get immersed in robotics challenges with EduverseSTEM
Chicago, (September 2, 2026) — Avantis Education, creator of the world’s leading virtual and augmented reality (VR/AR) solution designed exclusively for education and recipient of a King’s Award for Enterprise 2026 in Innovation, has launched EduverseSTEM – its most comprehensive STEM education suite to date. EduverseSTEM is now available to schools throughout the U.S. to support STEM learning as students head back to school.
Designed for students in middle and high school, EduverseSTEM combines ClassVR Xcelerate, Avantis Education’s innovative 6DoF headsets, with an extensive content library mapped to recognized curriculum standards, including the Next Generation Science Standards (NGSS).
Delivering more than 500 STEM experiences and unlimited creation opportunities, EduverseSTEM supports hands-on learning across biology, chemistry, physics, engineering & technology, and computing. EduverseSTEM also includes modules which support Project Based Learning (PBL). Mapped to a Gold Standard PBL framework and aligned to PBLWorks and Cambridge Global Perspectives, these modules provide full teacher guidance, lesson plans, curriculum objectives and key vocabulary for every project.
Through virtual laboratories, interactive simulations, coding and creation projects, and cross-curricular STEM challenges, EduverseSTEM enables students to explore, experiment, design and create in immersive virtual environments, transforming STEM learning from passive instruction into active discovery.
EduverseSTEM provides access to Avantis Education’s curriculum-aligned VR/AR STEM resources as well as pedagogically curated content from leading STEM partners: AttainXR, Delightex Edu, iXRLabs, Filament Games, Proteus Labs, Singer Studios and VictoryXR. By bringing best-in-class content together in one place, EduverseSTEM provides a comprehensive STEM learning library under a single convenient subscription.
“EduverseSTEM represents a significant step forward in how VR/AR can support STEM education. We have put pedagogy at the heart of the solution, bringing together curriculum-aligned content from Avantis with carefully curated resources from industry leading partners to create a comprehensive, all-in-one STEM package,” says Simon Bradshaw, Head of Education, Avantis Education.
Bradshaw continued, “Through Project Based Learning, EduverseSTEM enables students to explore complex STEM concepts in depth, make connections across subjects and apply their learning to real-world contexts. With EduverseSTEM we are equipping educators with the tools to deliver meaningful and engaging STEM learning experiences, underpinned by strong pedagogy and a clear educational purpose.”
EduverseSTEM removes many of the barriers to practical STEM learning. It gives students access to experiences that would otherwise be too expensive, too complex, or too unsafe to deliver in a school.
It also helps students make the connection between individual STEM subjects (science, technology, engineering, and math) by giving teachers flexibility to explore individual subjects, as well as combining and connecting concepts across multiple subjects. Like all ClassVR solutions, EduverseSTEM features real-time classroom monitoring and built-in safeguarding controls, ensuring teachers can deliver lessons with confidence and students remain engaged.
EduverseSTEM is already receiving accolades from national education awards programs after being previewed this summer. It earned a Best of Show award from Tech & Learning after being previewed at the ISTELive26 conference in June. In August it earned an “Educators Pick Best of STEM Award” in the “Trailblazer: Immersive Reality (AR/VR) category.”
Subscriptions for EduverseSTEM are available on three- and five-year licences, with support across seven languages. To find out more about EduverseSTEM, visit https://www.classvr.com/us/eduversestem.
About Avantis
Avantis Education, creator of ClassVR, is a global leader in immersive learning technology. Recognized in the King’s Awards for Enterprise 2026 for Innovation, Avantis provides simple, scalable classroom solutions used by over two million students in more than 90 countries.
Alongside its all-new Xplorer and Xcelerate headsets, Avantis continues to expand its immersive content ecosystem through Eduverse – including the recently launched EduverseTHRIVE, a purpose-built wellbeing and inclusion solution designed to support sensory regulation, emotional readiness, and inclusive learning in mainstream classrooms.
To learn more, visit: https://www.classvr.com/us/eduverse-thrive.

