School VR Subjects: VR Math Resources

Virtual Reality for Mathematics

Math VR Xcelerate Headsets

Make Difficult Concepts Clear

From simple estimation and counting through to complex geometric concepts, virtual reality Math helps students visualise ideas that are often hard to grasp in the classroom. With ClassVR, abstract formulas and shapes come to life—whether it’s exploring the properties of 3D solids, understanding symmetry, or investigating how fractions and percentages work in real-world settings. Our curated VR Math resources allow learners to explore and interact with Math concepts in a dynamic, engaging way, making learning more meaningful and memorable.

Teaching VR MATH

Make Math Lessons Fun and Creative

With VR Math activities, students can immerse themselves in exciting real-world and abstract environments. Imagine taking a virtual trip to a Bayern Munich home game and using estimation skills to calculate how many fans are in the stadium. Or, dive into mesmerizing 360° fractals to understand patterns, scale, and infinity in a way textbooks cannot. You can even hold a hexagonal paraboloid in your hands using the ARCube, giving students a tangible connection to complex geometry. By blending creativity with virtual reality Math, teachers can transform lessons into interactive experiences that inspire curiosity and improve understanding.

Virtual Reality Headsets for Math Lessons

Xcelerate

VR for Math in Middle and High School

Xplorer

VR for Math in Elementary School

Everything schools need to deliver immersive STEM learning.

EduverseSTEM transforms STEM education from passive learning into active discovery by combining immersive VR technology, curriculum-aligned STEM content, classroom management tools and a Gold Standard Project-Based Learning Framework.

World-class content, expertly curated

Featuring more than 500 curriculum-aligned STEM experiences and unlimited creation opportunities, EduverseSTEM brings together ClassVR’s award-winning STEM content with content from leading education and XR specialists in one expertly curated, classroom-ready content library.

Across biology, chemistry, physics, engineering & technology, computing and more, students investigate real-world concepts, conduct virtual experiments, solve engineering challenges and develop the critical thinking, creativity and problem-solving skills that underpin STEM learning.

The M in STEM woven in

There is no standalone math library included with EduverseSTEM, because in the real world, math doesn’t stand alone. Measurement, data
analysis, modeling and quantitative reasoning appear in every subject library, in every experiment, in every
engineering challenge. EduverseSTEM gives math teachers the applied contexts their subject has always
needed: students aren’t practicing equations in isolation, they’re using them to get a result that matters

Use ClassVR to Teach the Following Math Modules:

3D shapes Teaching material
Counting Teaching material
Fractal Teaching material
3D shapes Teaching material
Counting Teaching material
Fractal Teaching material
Measurement Teaching material
Shapes and Geometry VR resources
Fractions, Decimals and Percentages Teaching materials

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Using ClassVR in Math Lessons

Teach Lines and Angles with ClassVR

Lines and Angles

Discover how Franklin High School used ClassVR to help identify attributes of lines and angles in a virtual world.

3D shapes with ClassVR

Creating 3D Shapes

Discover how you can utilize ClassVR to create exciting maths lessons and add value by creating & viewing 3D shapes.

Estimation & Prediction with ClassVR

Estimation & Prediction

Discover the impact on learning ClassVR had to students looking at shapes.