VR for SPED
Supporting Every Learner in the Way They Learn Best.
Transform Classroom Inclusion by providing students:
- Personal virtual spaces to reset and regulate
- Immersive experiences that grow student empathy
- Sensory resources that encourage independence, confidence, and self-regulation.
- Real-world experiences that build understanding, confidence, and inclusion.
Compliant with the IDEA Funding Program.
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As Seen In
A Complete Classroom Solution for Wellbeing and Inclusion

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This solution combines ClassVR Xplorer headsets, the EduverseTHRIVE well-being and inclusion content library, classroom and device management, training, and support, giving schools everything needed to deliver immersive well-being support confidently in the classroom.

ClassVR Headsets
Includes four or eight ClassVR Xplorer 3DoF headsets, ergonomically designed for safe, comfortable classroom use.

EduverseTHRIVE Content
An EduverseTHRIVE device licence provides access to immersive experiences supporting emotional regulation, well-being, readiness to learn, and inclusion, designed for flexible, in-the-moment use.

Classroom & Device Management
Integrated classroom management enables real-time monitoring, session control, built-in MDM, and centralised device management with analytics in one platform.
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Training & Ongoing Support
Guided setup and teacher training support simple, confident implementation, with clear guidance for embedding well-being support into everyday practice.

Safe Storage & Charging
Secure, lockable cases with built-in charging keep devices protected and lesson-ready.

Device Management
Simplify school IT with ClassVR, centralised device management, remote monitoring and analytics in one platform.
EduverseTHRIVE Provides Immersive Virtual Spaces That Help Learners:

Reset
A calm virtual space to pause when things feel overwhelming.

Regulate
Support emotional and sensory regulation with guided, immersive experiences.

Re-engage
Help learners return to learning with improved readiness and focus.

Belong
Inclusive tools that support individual needs without labels or stigma.
ClassVRs EduverseTHRIVE is Designed to Support IDEA’s Core Princibles
IDEA emphasizes access, inclusion, and meaningful progress for students with disabilities. EduverseTHRIVE is built to align with these principles in everyday practice.
Free Appropriate Public Education (FAPE)
EduverseTHRIVE supports access to learning by helping students reach a regulated, ready-to-learn state, an essential foundation for academic progress.
Least Restrictive Environment (LRE)
EduverseTHRIVE is designed for in-class use, allowing students to receive regulation and well-being support without leaving the classroom.
Individualized Education Programs (IEPs)
EduverseTHRIVE flexible, teacher-led approach allows educators to tailor use based on individual goals, supporting consistency across classrooms and settings.
Assistive Technology & Supplementary Aids
EduverseTHRIVE functions as a supplementary aid and service, providing immersive environments that help students regulate sensory input, manage emotions, and prepare for learning.
Learning with out Limits: The role of Virtual and Augmented reality
The Learning Without Limits whitepaper explores the incredible potenital of Virtual and Augumetned Reality to break down barriers for SpEd Students

Trusted by Schools Across the USA
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Amanda Hunt,
Oak Run Middle School
“Our district is using VR and AR in a variety of ways. Teachers in all subjects such as foreign language, history, English and more are taking students on virtual field trips to famous locations throughout the world, allowing students to view these places in a more involved way than just looking at a photo.”
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Branden Wells
Salem City School – Texas
“ClassVR makes the most abstract content come to life. No matter what you’re learning about, ClassVR can take it from dry to immersive instantaneously! Your students will be engaged, excited, invested and hungry for more! The amount of content is truly endless, and with additional features like CoSpaces and Avantis World, educators will never run out of ideas.”
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Bryan Cutter, Principal
Montgomery Public Schools, USA
“I wanted to find a way to use VR to immerse students in experiences where they can virtually travel to different places and have experiences that enhance the curriculum.”
See ClassVR in Action
Every day, teachers around the world use ClassVR to help boost student engagement, deepen understanding and support long-term knowledge retention across every subject.

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