Transform Learning with Virtual Reality
Engage Every Student,
Every Lesson
As Seen In
ClassVR is Available Through Flexible Payments
Make it easier than ever to bring ClassVR into your classrooms with our new payment options:
Small initial payment
Launch your ClassVR journey without large setup costs
Easy monthly payments
Spread costs across the year
Affordable for every school
Flexible plans tailored to your needs
From $219/month
Only available in the UK and the USA
ClassVR Headsets Designed for the Classroom

Xcelerate
Interactive VR for High School and College Education

Xplorer
Engaging VR for all learners
Immersive Content & Educational Support – Aligned to State Correlation Standards
Included in the ClassVR solution is Immersive scenes and teacher resources designed to enhance the curriculum and make learning more engaging. . Find the exact content you need by searching our growing library of standards-correlated resources. Filter by state, subject, lesson, or standard code to see exactly how ClassVR content maps to the standards you’re teaching toward. Each result links directly to the student view, so you can preview the experience before you use it in the classroom.
Complete Classroom Control
ClassVR is the leading all-in-one solution built specifically for education.
ClassVR combines powerful XR hardware, immersive curriculum-aligned content, lesson planning tools and seamless classroom & device management in a single easy-to-use platform.
The ClassVR portal is purpose-built and fully integrated with every headset, giving educators real-time visibility and control
over their entire VR learning environment.

Trusted by Schools Across the USA
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Neve Hinton
Southborough CE Primary School, USA
“ClassVR has offered pupils the opportunity to discover the world outside of Southborough. From experiencing the nightly fire puja in Varanasi to gaining insight into the lives of refugees in Athens, the virtual reality experiences serve as a tool for empathy and understanding.”
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Terri Gogola
Franklin High School, USA
“Students used ClassVR to explore lines and angles in the VR world. They were 100% engaged during the entire lesson”
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Bryan Cutter, Principal
Montgomery Public Schools, USA
“What really got me was seeing how students can (use the AR component to) hold a frog in their hand, and that we can (virtually) take them inside of a heart. I became a child again and said ‘our kids need this now.”
Questions?
We are here to help
Every day, teachers around the world use ClassVR to help boost student engagement, deepen understanding and support long-term knowledge retention across every subject.
Real Support from Real People
At ClassVR, every school gets a dedicated technical account manager and direct access to our support team. Our teachers and EdTech specialists provide clear, practical help, from setup and training to troubleshooting -online or by phone.

Award-Winning Technology
Recognized for innovation and impact, ClassVR has earned awards for transforming education through immersive learning. Trusted by schools worldwide, it combines powerful performance with classroom-ready simplicity.
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Used in all 50 States
ClassVR is supporting teachers in
across the USA to create impactful, immersive learning
experiences. With a country wide partner network and local teams, we are here to support schools every step of the way.
Trusted by 20,000+ Schools
Across preschool, elementary, high school, and college education, ClassVR is a proven solution that educators trust to inspire curiosity, boost engagement, and deliver measurable learning outcomes.






Transforming 200,000+ Classrooms
ClassVR is reshaping education worldwide, helping teachers ignite curiosity, unlock deeper understanding, and leave a lasting impact on every learner.
Latest Insights: Real Stories, Expert Opinions & News
Frequently Asked Questions
What do we need to get started with VR in our school?
Getting started with ClassVR is simple. All you need is a set of ClassVR headsets, content subscription and a reliable Wi-Fi connection.
The ClassVR solution includes headsets that are classroom-ready, curriculum-aligned content, lesson resources, and intuitive classroom management tools.
We provide comprehensive training to help you set up your headsets, use them with confidence, and seamlessly integrate VR into your lessons.
Do teachers need technical experience to use the classroom management portal?
Not at all! The ClassVR portal was designed by education specialists specifically for teachers. It’s intuitive and easy to use, giving you full control over how students interact with their headsets.
Learn more about how the ClassVR Portal works here.
Why is VR good for education?
Virtual reality offers a range of benefits, from boosting knowledge retention and supporting learning outcomes to enhancing classroom engagement.
Immersive experiences, such as walking on the moon or exploring faraway places, spark curiosity and encourage students to ask questions; helping them build a deeper understanding of their subject. VR can also make abstract ideas feel tangible, from visualising the structure of an atom to exploring the layers of the Earth, turning challenging concepts into experiences students can understand more easily.
VR also provides powerful support for SEND learners. It can build confidence by preparing students for real-world scenarios, such as visiting the doctor or using public transport. Virtual safe spaces can also provide a calm environment where students de-escalate heightened emotions and return to learning.
How is virtual reality used in schools?
Every day, more and more schools across the globe are using virtual reality within their lessons to make learning more engaging and increase attention and focus within the classroom. VR provides different ways to learn from, immersive environments, hands-on learning, and interactive simulations making complex subjects easy to understand and unforgettable to remember.
ClassVR provides hundreds of thousands of immersive resources to support teaching across the curriculum. From Maths and English Literature to Humanities and Geography, ClassVR resources can be used to drive lesson success. View our content offering here
Here are some examples of how schools are using virtual reality:
- Explore hands-on learning with 3D models – bring complex ideas to life by letting students see and experience them up close – right in the palm of their hand.
- Take students on virtual field trips with 360° images and videos – from exploring ancient ruins to diving beneath the ocean, students are transported beyond the classroom and placed right in the middle of the action.
- Turn every lesson into a journey of discovery – this interactive approach goes beyond simply seeing; it makes them feel present in every moment.
- Career training – deliver inspiring videos to unlock a world of career opportunities that span diverse industries and professions, showcasing exciting roles.
What support is available after purchase?
Our dedicated team is here to support you throughout your entire journey with ClassVR.
To help teachers feel confident in the classroom, we provide online training made up of bite-sized videos. This flexible format lets you learn at your own pace and revisit materials whenever you need.
Our Education Specialists are also on hand to provide personalised guidance, answer questions, and make sure you feel supported every step of the way.
Is the content curriculum-aligned?
Yes. All ClassVR content is curriculum-aligned.
Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence.
Which VR solution is best for education?
When choosing a virtual reality solution for education, it’s important to consider factors such as ease of classroom use, curriculum alignment, and overall value for schools.
Here’s how the main options compare:
- ClassVR – the leading VR headset designed specifically for education. It combines classroom-ready hardware with thousands of curriculum-aligned resources, all managed through the ClassVR portal. Teachers can plan lessons, send content to devices, monitor what students are seeing, and even create or upload their own content. ClassVR is offered in tailored packages to meet the needs of schools.
- Meta Quest – offers strong image quality and interactive features, and can be bought individually or in bundles. However, it’s primarily designed for gaming, so teachers often struggle to manage multiple devices in a classroom. Content is not included, so schools need to download and pay for individual apps separately.
- HTC Vive – A powerful VR system created for gaming and business. While it can be used in schools, setup can be complex, and the education-specific content is limited compared to other options.
Here are some key considerations when choosing virtual reality for your school:
- Curriculum-alignment
- Budget
- Content availability
- Safety
- Comfort
- Set up and storage











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