School Virtual Reality: News & Views

The latest articles and updates on successfully using Virtual Reality in school

Making Connections 3
15
Oct
SOCIAL STUDIES: Making Connections to Current Events (Student Age 10-11)
SOCIAL STUDIES: Making Connections to Current Events (Age 10-11)Countryside Elementary School, Barrington, Illinois "My students recently completed a nonfiction, current events reading unit.  Shortly after finishing the unit, I was shocked to see the spire above Notre Dame, engulfed in flames, crumble to the ground. This made me think about the opportunity my students had [...]
Sharks Image 4
07
Oct
ENGLISH: Sharks VR (Student Age 10-11)
ENGLISH: Sharks VR (Student Age 10-11)Fairview Elementary School, Fairfield, California "Students have been researching sharks from all over the world. We have gone over key words and vocabulary related to sharks and students have then written an informational text about a specific shark and have become shark experts." Laura Obando Elementary School Teacher PRACTICAL SESSION [...]
Virtual Footprints Issue 2
03
Oct
Virtual Footprints Issue 2: Facilitating Imagination
Virtual FootprintsIssue 2: Facilitating Imagination Simon Luxford-Moore of Erskine Stewart’s Melville Schools (ESMS) in Edinburgh – a unique family of schools with a ‘diamond’ approach to education catering to 2800 students – takes the spotlight in Issue 2 of Virtual Footprints. Simon has taught for over seventeen years and has enjoyed a variety of roles [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
Angles Lines Image 5
30
Sep
MATHEMATICS: Lines and Angles (Student Age 14-15)
MATHEMATICS: Lines and Angles (Student Age 14-15)Franklin High School, Livonia, Michigan "To begin this sequence of learning, we reviewed posters on different angles and lines to remind the students about key terminology. Then, we explored angles and lines around the classroom to enable students to have a tactile, first-hand experience of these concepts. Afterwards, we [...]
Students with ClassVR headsets
25
Sep
ClassVR for Universities
ClassVR for Universities Is ClassVR suitable for university students? This is a question we hear a lot within the Avantis offices, so our latest blog will be investigating exactly how and why ClassVR works so well within a university setting. As a teacher, one of the most interesting things I have discovered since working here [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
ClassVR Portal
23
Sep
ClassVR What’s New – September 2019
ClassVR What's New - September 2019 The latest update to the ClassVR software has bought with it a few small (but significant) changes.  Firstly, we have taken on board feedback from our users and implemented the ability to upload and view flat/2D videos and images to be used as tracks within the library. We are [...]
Posted in: Classroom VR Headset Management, Press Releases, School VR Case Studies,
Students with ClassVR headsets
23
Sep
How All Saint’s College solved a problem for The Salvation Army using ClassVR
How All Saint's College solved a problem for The Salvation Army using ClassVR Immersive IT is the Australian and New Zealand Distributor for ClassVR, the award-winning Virtual and Augmented reality solution. All Saints’ College, Perth is one of Australia’s leading independent Anglican coeducational schools. From Pre-Kindergarten to Year 12, All Saints’ believe in creating learning environments [...]
Posted in: Primary Schools, School VR Case Studies,
Investigating Cells Image 5
23
Sep
SCIENCE: Investigating Cells (Student Age 14-16)
SCIENCE: Investigating Cells (Student Age 14-16)Irmo, Richland, South Carolina "At our high school, the Digital Integration Specialist (DIS), Susan, co-planned with a STEM biology teacher, Rebecca, to determine what videos and/or photos would be best to use. Because this was designed to review cells with students, we found and imported a 360 video of an [...]
The Plight of Refugees image 1
16
Sep
SOCIAL STUDIES: The Plight of Refugees (Student Age 10-11)
SOCIAL STUDIES: The Plight of Refugees (Student Age 10-11)Yonkers Public Library, Yonkers, New York The students were learning about conflict in different countries and watched the documentary “I’m Not Leaving”. The following week, Carl Wilkens came to the school to visit and with the students discussed the documentary and the themes which featured in the [...]
Student Created 360 Videos Image 1
09
Sep
SOCIAL STUDIES: Student-created 360 Videos (Student Age 10-11)
SOCIAL STUDIES: Student-created 360 Videos (Age 10-11)St Andrew’s School, Boca Raton, Florida "The student group researched why people have stress and anxiety and ways that people can help manage these feelings in many different outlets. The students wanted to showcase what it was like to be at a counseling session. The objective of the lesson [...]
06
Sep
ClassVR announced as finalists for 3 EduTECH Asia 2019 Awards
ClassVR announced as finalists for 3 EduTECH Asia 2019 Awards The world’s first Virtual and Augmented Reality set designed specifically for schools, ClassVR from Avantis has been announced as finalists in the Best Classroom Technology Solution category, the Best AR/VR Solution category and the Best use of Classroom Technology category in conjunction with Emmanuel College, [...]
Posted in: Press Releases,
CERN Laboratory
05
Sep
The Integration of VR into Teaching and Learning at ESMS Secondary School
The Integration of VR into Teaching and Learning at ESMS Secondary SchoolESMS Secondary School, Scotland "Virtual Reality is no longer inaccessible, unaffordable or unattainable. Neither is it a figment of science fiction, or merely a gaming accessory; its relevance in education is pertinent and hugely valuable. A fundamental cornerstone of my role as Head of [...]
Hot Air Balloon
05
Sep
The Integration of VR into Teaching and Learning at ESMS Primary School
The Integration of VR into Teaching and Learning at ESMS Primary SchoolESMS Primary School, Scotland "Virtual Reality is no longer inaccessible, unaffordable or unattainable.  Neither is it a figment of science fiction, or merely a gaming accessory; its relevance in education is pertinent and hugely valuable.  A fundamental cornerstone of my role as Head of [...]
Submarine Inquiry 5
02
Sep
KINDERGARTEN: Submarine Inquiry (Student Age 5-6)
KINDERGARTEN: Submarine Inquiry (Student Age 5 -6)Kinnwood Central Public School, Ontario, Canada Our students’ next inquiry was to learn about sea creatures. We left out books, pictures and provocations / learning invitations. They discovered different types of water transportation, such as submarines and how marine biologists research aquatic habitats. Some students requested to go scuba [...]
Comparing Australia image 2
27
Aug
GEOGRAPHY: Comparing Australia (Student Age 14 -15)
GEOGRAPHY: Comparing Australia (Student Age 14 -15)New Braunfels High School, Texas "Prior to viewing the Australia VR, students labelled a map of Australia and analyzed climographs of various cities in Australia. We wanted to explore and experience Australia in as much detail and depth as possible. The idea behind using ClassVR is to bring a [...]
Digital Cell Image 1
20
Aug
SCIENCE VR CASE STUDY: Digital Cell Models (Student Age 6-12)
SCIENCE VR CASE STUDY: Digital Cell Models (Student Age 6 -12)Hartwell Elementary, CPS, Cincinnati, Ohio "This lesson can be done as enrichment or as a technology extension within the science curriculum. It is used to support the visual and conceptual understanding of cells and their organelles while adding a tech and design element. Students should [...]
ClassVR Portal Screenshot
16
Aug
SUMMER 2019 COMPETITION: Virtual Reality Community Playlists
SUMMER 2019 COMPETITION: Virtual Reality Community Playlists Over the summer, we are looking for teachers to upload their own exciting Virtual Reality Playlists to our Community Library with the winning school receiving a FREE ClassVR headset and FOUR FREE ARCubes, plus a featured spot in our September newsletter! COMPETITION DETAILS If you have a Playlist [...]
Posted in: Competitions,
13
Aug
Virtual Footprints Issue 1: Creativity When Creating Content
Virtual FootprintsIssue 1: Creativity When Creating Content Mark Savery of Emmanuel College - a K-12 co-educational, multidenominational school of 1600 students in Queensland - takes the spotlight in Issue 1 of Virtual Footprints.  Mark has enjoyed a variety of roles throughout his Career at Emmanuel College, acting as Director of Learning and Teaching (Curriculum), Dean [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
VR Awards Finalist Logo
24
Jun
ClassVR announced as VR Awards finalists for 2019
ClassVR announced as VR Award finalists for 2019 The world’s first Virtual and Augmented Reality set designed specifically for schools, ClassVR from Avantis has been announced as finalists in both the VR Education and Training of the Year category and the Innovative VR Company of the Year category in the VR Awards 2019. With numerous [...]
Posted in: Press Releases,
Inclusive ClassVR CODiE Award
19
Jun
Inclusive ClassVR wins CODiE Award 2019
Inclusive ClassVR wins CODiE Award 2019 ClassVR from Avantis Education has partnered with Inclusive Technology, the market leading supplier of assistive technology for special education to bring together the first virtual reality solution for special schools around the world. Special and early education is all about learning through experiences. Rather than sitting in front of a [...]
Posted in: Press Releases,
24
May
Minecraft 3D Models
Minecraft 3D Models Minecraft has come a long way in the last few years. Since its release in 2011 the creative ‘sandbox’ game has gone from underground, indie building simulator to worldwide creative phenomenon. While teachers will no doubt be familiar with some of the terminology by now (Creepers? The Nether? Ender Dragon?) what you [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
10
May
The ClassVR Community Portal
The ClassVR Community Portal One of the most exciting things about the ClassVR Portal is the sheer quantity of content that is available to its users. Through the ClassVR Subscriptions section of the Libraries pane at portal.classvr.com you have access to not only the wealth of content uploaded by our team of Educational Specialists (including [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
Moon Landing 2
02
May
PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)
PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)Inspyro "Beautiful, beautiful, magnificent desolation’ Buzz Aldrin’s description of his impression of the lunar surface is not as iconic or as remembered as Neil Armstrong’s ‘one small step...’ As a child, I watched the moon landings and was in awe of the astronauts, bouncing around the [...]
Two Red Arrows aeroplanes in flight
30
Apr
PHYSICS VR CASE STUDY: The Science of Flight (Student Age 11 -13)
PHYSICS VR CASE STUDY: The Science of Flight (Student Age 11 -13)Red Arrows. Royal Air Force "A big aim of the Royal Air Force Aerobatic Team is to inspire the next generation - potential future pilots, engineers and technicians. The Red Arrows is one of the world’s premier display teams and has provided great footage [...]
25
Apr
SCIENCE VR CASE STUDY: Space (Student Age 9 -10)
SCIENCE VR CASE STUDY: Space (Student Age 9 -10)Tablet Academy "This lesson is intended as a hook at the beginning of the topic so no prior knowledge is assumed, although most students will have a basic understanding of the solar system and gravity. This lesson would fit in well to a scheme of work which [...]
23
Apr
SCIENCE & COMPUTING VR CASE STUDY: Polar Exploration (Student Age 9 -11)
SCIENCE & COMPUTING VR CASE STUDY: Polar Exploration (Age 9 -11)Exning Primary School "We start every topic with a ‘sparkling start’ to engage the children; for our ‘Explorers’ topic, we used the ClassVR headsets to look at different environments to immerse the children in such a way that they could really explore and compare each [...]
Team training in Sri Lanka
18
Apr
ClassVR: Sri Lanka Ministry of Education
ClassVR: Sri Lanka Ministry of Education Following a competitive tendering process, Avantis was awarded a contract to deliver 3000 headsets to over 460 schools in Sri Lanka.  The 13 Years Guaranteed Education programme is an ambitious project being undertaken by the Ministry of Education in Sri Lanka to improve standards of education across the country [...]
Posted in: Classroom VR Headset Management, VR in School,
18
Apr
ENGLISH VR CASE STUDY: Comprehension Skills (Student Age 9 -11)
ENGLISH VR CASE STUDY: Comprehension Skills (Student Age 9 -11)Brecknock Primary School "A key focus within our school is to ensure children are given the right tools to become successful readers and are able to fully comprehend high-level texts independently." "​Inference was a clear domain children struggled with across the school when analysing assessment data." [...]
16
Apr
EARLY YEARS VR CASE STUDY: Early Communication (Student Age 3 -4)
EARLY YEARS VR CASE STUDY: Early Communication (Student Age 3 -4)Fleet Primary School "This lesson took place in a nursery class of 23 children aged three to four; there is a high proportion of English as an additional language and bilingual pupils." "Our baseline assessments demonstrate a low entry level for most children in communication [...]
10
Apr
EARLY YEARS VR CASE STUDY: Cave Exploration (Student Age 5 -6)
EARLY YEARS VR CASE STUDY: Cave Exploration (Student Age 5 -6)Kinnwood Central School, Ontario, Canada "Our students first practiced using the VR headsets to explore hot air balloons. This was sparked after reading the story “Not a Box”.  After heavily investigating what a hot air balloon looked like up close, and how it moves, our [...]
08
Apr
SCIENCE VR CASE STUDY: Animals & Their Adaptations (Student Age 6 -7)
SCIENCE VR CASE STUDY: Animals & Their Adaptations (Student Age 6 -7)Avantis Education "This lesson works really well as part of a sequence where students have already begun to think about animals they’re familiar with from their own environment, in small habitats nearby (e.g. a school pond or garden, or even a large tree)." "It’s [...]
29
Mar
GEOGRAPHY VR CASE STUDY: Natural Disaster Strikes! (Student Age 7 -11)
GEOGRAPHY VR CASE STUDY: Natural Disaster Strikes! (Student Age 7 -11)Avantis Education "This lesson works really well as part of a sequence where students are exploring what causes different disasters around the world; it enables teachers to expand their pupils’ geographical vocabulary by honing their understanding of the Richter Scale, environmental changes and natural phenomenon." [...]
27
Mar
CROSS-CURRICULAR VR CASE STUDY: VR Tour of our School (Age 10 – 11)
CROSS-CURRICULAR VR CASE STUDY: VR Tour of our School (Age 10 - 11)Brooklands Primary School "The overall school topic was “This is me. This is us!” The class were asked what this title meant to them and we decided to make a virtual tour of the school, which tied in with our Design and Technology [...]
25
Mar
MATHEMATICS VR CASE STUDY: Creating 3D Shapes (Student Age 9 -10)
MATHEMATICS VR CASE STUDY: Creating 3D Shapes (Student Age 9 -10)Avantis Education "Before I started working for Avantis I was a Year Five teacher for three years and I was always looking for new ways to embed computing across the curriculum. One really exciting way to do this is using Paint 3D to create 3D [...]
22
Mar
GEOGRAPHY VR CASE STUDY: Under the Sea (Student Age 6 – 7)
GEOGRAPHY VR CASE STUDY: Under the Sea (Student Age 6 - 7)Beatrix Potter School "The children had completed a series of lessons on The Snail and the Whale by Julia Donaldson and had been focussing on using imaginative adjectives to describe a scene." "Part of the unit of work was based around expanding their vocabulary [...]
20
Mar
HISTORY VR CASE STUDY: Bringing History to Life (Student Age 8 – 9)
HISTORY VR CASE STUDY: Bringing History to Life (Student Age 8 - 9)Ardleigh Green Junior School "This session served as a springboard and initial introduction for a teaching sequence focused around historical sites of ancient civilisations. The objective was to make sure pupils were able to explore both the human and physical comparative points between [...]
18
Mar
HISTORY & COMPUTING VR CASE STUDY: The Future is History (Age 12 -13)
HISTORY & COMPUTING CASE STUDY: The Future is History (Age 12 -13)Mosslands School "After meeting with several departments, I developed a cross-curricular project between history and computing. By using ‘CoSpaces’, alongside the ClassVR headsets, pupils were able to create their own virtual world. A piece of work by which they could demonstrate both their understanding [...]
15
Mar
BIOLOGY VR CASE STUDY: The Human Body (Student Age 10 -11)
BIOLOGY VR CASE STUDY: The Human Body (Student Age 10 -11)Heathfield Primary School "This was the children’s first lesson in their Science topic – The Human Body. The idea was to immerse them in learning which would hook their interest in how various parts of the body functioned and worked." "The medium term plan was [...]
13
Mar
COMPUTING VR CASE STUDY: Minecraft Meets ClassVR (Student Age 7 -11)
COMPUTING VR CASE STUDY: Minecraft Meets ClassVR (Student Age 7 -11)Emmanuel College, Queensland, Australia "Students have been invited to join a Minecraft server hosted by the teacher to build individual homes from a central path. The students need to build in a manner which shows how to be a good digital citizen, recognising their footprint [...]
11
Mar
HISTORY VR CASE STUDY: Experiencing the Trenches (Student Age 10 -11)
HISTORY VR CASE STUDY: Experiencing the Trenches (Student Age 10 -11)Crowlands Primary School, London "This year marked the 100th anniversary of the ending of World War One, and Year 6 pupils at Crowlands Primary School marked the occasion by writing a piece from the point of view of those brave soldiers in the cold, unforgiving [...]
08
Mar
GEOGRAPHY & SCIENCE VR CASE STUDY: Generation Ocean: Coral Reefs (Student Age 11+)
GEOGRAPHY & SCIENCE VR CASE STUDY: Ocean: Coral Reefs (Age 11+)ANGARI Foundation & Academy of the Holy Names, FL, USA "Using Virtual Reality and 360 film, 3D printed and fossil coral specimens and related lessons, students were introduced to corals and reef ecosystems in preparation for a field trip to the Florida Keys. This served [...]
06
Mar
COMPUTING VR CASE STUDY: VR Worlds (Student Age 9 – 10)
COMPUTING VR CASE STUDY: VR Worlds (Student Age 9 - 10)Elm Park Primary School, Hornchurch, Essex "The students explored the virtual world and how it can be used in the classroom. Over a period of six lessons, they built their own virtual worlds using CoSpaces. Some of the key vocabulary we explored in this unit [...]
04
Mar
SCIENCE VR CASE STUDY: Seasonal Change (Student Age 5 – 6)
SCIENCE VR CASE STUDY: Seasonal Change (Student Age 5 - 6)Minet Infant School, London "Children had been learning about seasonal change; we focused on the characteristics and features of Autumn, Winter and Spring to provide scaffolding and background about the other seasons, thinking about how they each feel, smell and look." Iona Bullard Age 5 [...]
Trimming Your Video
01
Mar
Editing 360 Your Own Content using Windows 10
Editing Your Own 360 Content using Windows 10 As more and more of our users are exploring the potential of using their own content on their ClassVR headsets we are seeing an increasing number of requests for a simple editing tool to help tweak, trim and tinker with user generated content. Fortunately, if you are [...]
Posted in: Virtual Reality Teacher Lesson Ideas,
01
Mar
COMPUTING VR CASE STUDY: Creating in CoSpaces (Student Age 5 – 7)
COMPUTING VR CASE STUDY: Creating in CoSpaces (Student Age 5 - 7)Grange Primary School, London "Students were exposed to Virtual Reality for the first time during their lesson on ‘Space’. They had the experience of viewing the individual planets and the solar system as a whole in 3D. These experiences facilitated the students to better [...]
27
Feb
MATHEMATICS VR CASE STUDY: Estimation & Prediction (Student Age 5 – 7)
MATHEMATICS VR CASE STUDY: Estimation & Prediction (Student Age 5 - 7)Anson Primary School, London "As part of our mission to embed Virtual Reality across the curriculum, we have begun to use the technology to create opportunities for independent exploration and creative mathematical thinking." "Geometry, estimation, prediction and logical reasoning are all key areas of [...]
25
Feb
SPANISH VR CASE STUDY: Spanish Vocabulary (Student Age 9 – 10)
SPANISH VR CASE STUDY: Spanish Vocabulary (Student Age 9 - 10)Granard Primary School (London) “The idea of this lesson is to allow students to read, speak and familiarise themselves with Spanish vocabulary. As part of our Spanish scheme of work, the children studied a unit called ‘La Casa’. In this unit, the children explored objects [...]
22
Feb
ENGLISH VR CASE STUDY: Fly, Eagle, Fly (Student Age 7 – 8)
ENGLISH VR CASE STUDY: Fly, Eagle, Fly (Student Age 7 - 8)St Stephen’s CE Primary, London "Our Literacy learning was focused on stories with a moral. We had been reading ‘Fly, Eagle, Fly’ and were beginning to think about writing our own story with a focus on setting description. To inspire our own writing, we [...]
Christmas Lantern
20
Feb
ENGLISH VR CASE STUDY: Writing a Christmas Story (Student Age 8 – 9)
ENGLISH VR CASE STUDY: Writing a Christmas Story (Student Age 8 - 9)Marlorough Primary School, London "We used VR to write the third section of our Christmas stories, describing the journey on Santa’s sleigh to the North Pole. Prior to this, children had been given the opportunity to meet a reindeer and ask questions about [...]
18
Feb
ENGLISH VR CASE STUDY: Out of this World Writing (Age 9 – 11)
ENGLISH VR CASE STUDY: Out of this World Writing (Age 9 - 11)Penybont Primary School, Bridgend, Wales “This session slotted into a teaching sequence for narrative writing, which linked well with our studies in Science (finding out about the Earth and space). Prior to the lesson, students had already used the ClassVR headsets in pairs" [...]