ClassVR supports multiple use cases within education, across all areas of the curriculum, driving engagement and improving outcomes and knowledge retention for students of all ages.
ClassVR has many uses in other industry sectors, from corporate, manufacturing and retail, to real estate, defence, medical, tourism and public attractions, to name just a few.
Introducing ClassVR, a groundbreaking technology designed to help raise engagement & increase knowledge retention for students of all ages. Everything your school needs...
Standalone VR Headsets
Central Headset Management
Curriculum Aligned Content
ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal. It has been designed for students of all ages, and will last the entire school day on one charge.
ClassVR comes with access to a teacher lesson planning and real-time classroom delivery platform, ClassVR Portal, a simple way to discover and deliver engaging VR content and lessons. It also provides full control and management of multiple headsets in the classroom, allowing teachers a quick and simple way to send their lesson to multiple headsets and view and monitor student progress.
ClassVR uses engaging curriculum aligned content along with structured lesson plans to help spark the imagination of students of all ages. The lessons leave them with memories and experiences that help visualize and understand even the most complex of educational subjects, and engages and motivates them like never before.
All our Educational Specialists are fully qualified teachers. They have extensive experience in training teachers how to use technology successfully in the classroom, and understand how to adapt their sessions to meet the needs of staff with a range of familiarity levels with new technologies.
Download our white paper: A guide to virtual & augmented reality in education
Download our informative guide to using virtual and augmented reality in education, and discover the impact this technology has on student engagement and knowledge retention.
Your Email Address*
Your School / Organisation Name*
School Virtual Reality News & Views
“Over the past few months we’ve been experimenting with some new and creative methods to engage our children within the classroom. Through using our recently acquired ClassVR headsets, we’ve found a vast improvement not only in children’s engagement with learning, but in their motivation to both plan and write a story.”
“The prospect of using ClassVR within my classroom is so exciting for me as a teacher. It provides an opportunity to engage and stimulate the pupils in ways that were never possible before and, for many of the pupils, it will enable them to explore places and see things that they may never have the opportunity to experience for themselves in the real world; from looking round the wonders of the world to handling parts of the body.”
“In addition to the handful of school trips we organise each year, ClassVR has allowed us to broaden the number of countries and cultures that our students can learn about. Gaining an understanding of how people live and the subtle differences in sounds and landscapes of countries around the globe, truly opens our childrens’ minds – it almost feels like you’ve been there, just without the travel costs!”
“I can immediately engage the pupils and allow them to have a greater understanding. By using ClassVR’s Virtual or Augmented Reality content, I can overcome the challenge of providing experiences that may previously have been inaccessible in school.”
“Class VR offers a unique, multi-sensory and fully immersive learning experience for children throughout all Key Stages. By providing children with the experience of ClassVR, they are able to access enhanced and sensory-based experiential learning. This can be used as a truly original hook for both greater depth writing, as well as supporting children who have additional needs.”