ESSER Funding to Improve Outcomes with Virtual Reality

Maximize your ESSER funds to help meet the needs of today’s students.

Elementary and Secondary School Emergency Relief (ESSER) Fund

In light of COVID and the negative implications it has had on education, Congress announced the $13.2 billion Elementary and Secondary School Emergency Relief fund (ESSER) to allow state educational agencies to address the continued impact of COVID in elementary and secondary schools.

With this ESSER funding, school districts can allocate spending on any use authorized under the 'Every Student Succeeds Act' (ESEA Reauthorization), the Individuals with Disabilities Education Act, the Adult Education and Family Literacy Act, and the Carl D. Perkins Career and Technical Education Act.

Purchasing educational technology (including hardware, software and connectivity) for students who are served by the local educational agency that aids in regular and substantive educational interaction between students and their classroom instructors, including low-income students and students with disabilities, which may include assistive technology or adaptive equipment.

Maximize Learning Outcomes with ClassVR

ClassVR is a ground-breaking and award-winning VR technology designed to help raise engagement and increase knowledge retention for students of all ages. ClassVR comes complete with hardware, software and curriculum-aligned content and resources, providing everything teachers need to introduce virtual reality into the classroom.

Improve Academic Achievement

VR is a powerful educational tool that can improve students exam results by up to 20%*

Introducing VR into your lessons can improve your students' grades and yield up to 20% increase in exam results.

Addressing Learning
Loss

Learning through experience boosts knowledge retention by an average of 75%*

Learning through experience is one of the most effective ways to learn, boosting knowledge retention by up to 75%.

Increase
opportunities

90% of information transmitted to the brain is visual*

The brain interacts with visual stimuli (such as VR) more effectively with up to 90% of the information transmitted being imagery.

To assist you with writing your grants and funding application, download your free ClassVR information pack today!

Request a quote

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Download my ClassVR information pack to help me apply for grants and funding in the US

Our US Grants & Funding Pack is full of information about ClassVR to help you with your ESSER application. To assist you with writing your application, the download pack contains:

  • Grants and Funding Information
  • 50 Creative Ways to use ClassVR
  • Pedagogical View of Using Virtual Reality
  • Case Studies
  • Template Letter

* Claim based on Edgar Dale’s theory on Cones of Experience.

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