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Treści VR Zaprojektowane do Edukacji

Treści immersyjne dostępne na portalu ClassVR

At ClassVR, we offer hundreds of thousands of immersive scenes, images, and videos, each designed to spark curiosity and deepen understanding across every subject and age group.

Whether you’re teaching science, history, literature, or geography, each subject or topic has access to mulitple ready-to-use lesson plans, multi-sensory experiences, and interactive content that bring your curriculum to life.

Filtruj

  • Treści według Modelu
  • Treści według Przedmiotu
  • Treści według Trafności
  • Treści według Subskrypcji
  • Fairy tales & Nursery Rhymes Zone Teaching materials

    Strefa bajek i wierszyków dla dzieci

    Stworzona dla najmłodszych, pozwól im wysłuchać „dawno, dawno temu” w sposób immersyjny.

  • Festival Teaching Material

    Festiwale

    Dołącz wirtualnie do świąt z całego świata. Odkryj z uczniami różnorodne festiwale.

  • Wedding Festival Teaching resources

    Wesela

    Doświadcz wesel z całego świata, od wielkich uroczystości po kameralne spotkania, i odkryj, jak wyrażana jest miłość, zobowiązania, kultura i tradycja…

  • Refugees Teaching resources

    Uchodźcy

    Pozwól uczniom zastanowić się, jak wygląda życie osób szukających bezpieczeństwa we współczesnym świecie.

  • Food and Nutrition Teaching Resources

    Jedzenie i odżywianie

    Nauczaj podstaw odżywiania na lekcjach technologii żywności.

  • Well being at school Teaching support

    Dobrostan w szkole

    Pomóż uczniom, gdy czują się przytłoczeni, korzystając z naszej playlisty „spokój w chaosie”.

  • Cultural Festivals teaching Material

    Festiwale kulturowe

    Dołącz wirtualnie do obchodów z całego świata. Odkryj z uczniami różnorodne festiwale.

  • Christmas Teaching Material

    Boże Narodzenie

    Pokaż uczniom, jak różne kraje i epoki historyczne obchodziły Boże Narodzenie.

  • Nature Teaching Material

    Przygody w naturze

    Zbliż się do zwierząt, roślin i siedlisk na całym świecie.

 Immersive Content for Every Lesson

Every piece of ClassVR content is designed to support your curriculum and make lessons more engaging. With ready-to-use resources, you can bring immersive learning into any classroom with ease.

ClassVR Resources Includes

  1. Learning objectives to guide outcomes
  2. Discussion prompts to spark curiosity
  3. Suggested activities for hands on learning
  4. Cross-curricular links to broaden connections
  5. Worksheets and quizzes to integrate to lesson plans

Types of VR/AR Resources

3D Models

Immersive scenes

360° images and videos

Frequently Asked Questions

What is the Eduverse?

The Eduverse is the home for all ClassVR content. It includes explorable scenes, 360° images and videos, and 3D models – everything teachers need to bring immersive learning into the classroom.  

We offer different subscription options:  

  • Eduverse – A complete library of immersive VR and AR content, designed to support teaching across the curriculum. 
  • Eduverse+ – For schools ready to take immersive learning further, with tools to create, explore, and connect learning to the real world. Including AI content generation, interactive 3D models and immersive wildlife experiences.  

EduverseCTE – Interactive simulations designed to bridge the gap between classroom learning and real-world careers. Includes job shadowing, soft skills practice, and hands-on technical training.  

Is the content curriculum-aligned?

Yes. All ClassVR content is curriculum-aligned. 

Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence. 

Can I use ClassVR immersive content in a different headset?

Yes, our Eduverse subscriptions can be used on any VR headsets as long as they have access to an internet browser.

To get started with Eduverse, click here to contact sales.

What age ranges does ClassVR cater for?

ClassVR headsets are designed for all ages, with adjustable straps and lenses that make them comfortable and accessible for every student. 

The Xplorer headset is ideal for early years, primary and lower secondary use, while the Xcelerate headset is designed for older students and offers a more advanced, interactive experience. 

Can teachers create their own VR content?  

Educators can easily create and upload their own content to the ClassVR Portal. This could be 360° photos and videos captured on a camera or interactive resources designed on third-party applications such as ThingLink or CoSpaces.