How All Saint's College solved a problem for The Salvation Army using ClassVR
Immersive IT is the Australian and New Zealand Distributor for ClassVR, the award-winning Virtual and Augmented reality solution.
All Saints’ College, Perth is one of Australia’s leading independent Anglican coeducational schools. From Pre-Kindergarten to Year 12, All Saints’ believe in creating learning environments that encourage students to pursue excellence in all they do.
As a way to foster innovative thinking, students from Yr 7 – 10 participate weekly in a program called ‘InnovatED’. The program is facilitated by a multi-disciplinary team of teachers who are working with students to co-design the curriculum so that the class draws upon students’ own interests and concerns. At the core of InnovatED sits problem-finding, collaboration, and Design Thinking.
Earlier this term a new project was presented at InnovatED. Greg Port, Head of ICT Integration explains, “Various College service partners pitched different problems and sought input from the School to help solve them. Students chose a problem of interest and a year 8 group chose to respond to this problem from The Salvation Army:
‘The Salvation Army provides a variety of education and community awareness programs. To promote these, they attend a variety of schools, fairs and community events. They need an engaging virtual reality tour of their Doorways facility in Northbridge so they can show the public what they do.’
STUDENT LED SOLUTION - CLASSVR
Having ClassVR as a school resource was integral to how the students responded to the challenge. They knew that ClassVR was not only used for consuming content in the classroom. They also understood that they could create their own content and easily upload it to the headsets to give the end user an immersive experience of their creation.
They had ability and confidence to be creative and decided to create a prototype ‘tour’ using their school.
The students split into several teams each responsible for a different part of the project, one group wrote the script for their VR walkthrough, the second researched using a 360° camera and how to effectively capture video content and present it as a POV, and the third team collaborated and discussed on how best to edit the content professionally finally settling on utilising the Adobe Creative Cloud suite. When each team was ready they pooled their resources, filmed, edited, and uploaded.
“ClassVR opens up a world of creative opportunities for students as it is compatible with a wide variety of online and offline tools” says Greg. “ClassVR gave our students the ability to very simply create virtual reality content”. See more here.
INNOVATION IN THE OUTCOME
Darren Reynolds, the Schools Engagement Manager for The Salvation Army was very impressed with the prototype, “the walkthrough of their school was so engaging. We got a great sense of the school, there were links to key information and overall it effectively demonstrated how we can use VR in our organisation.
We are always trying to take the students beyond the classroom and immersion works well; it demystifies the different services that we have to offer. In the past, immersion consisted of tours of homes and service centres such as the Drug and Alcohol Recovery Centre. However, due to privacy reasons we can’t always make this experience possible. The prototype has clearly demonstrated how this type of technology can allow students to see the bigger picture of what we do, no matter what the circumstances are”. If you are a ClassVR user, then check out the track via the ClassVR Community Portal.
Darren was so impressed with the prototype, he has agreed for the students to film on site to produce a polished product for commercial use, and we can’t wait to see the final cut!