30 Creative ways to use ClassVR
30 Creative ways to use ClassVR

Version | 1.1 |
Downloads | 1552 |
File Size | 6.47 MB |
Last Updated | April 16, 2019 |
Since we launched ClassVR in January 2017, it’s been incredible to see how teachers all around the world have taken the technology and made it their own. This book gives you just a taster of the creativity we’ve seen develop as schools explore the possibilities that Virtual and Augmented Reality can offer in the classroom.
It’s designed to be a practical and inspiring guide to using ClassVR as a teaching tool. You’ll find out about how students of all ages have explored a wide range of content. Some lessons used 360 degree images, videos or interactive experiences as an incredible stimulus across the curriculum, from Antarctica to Ancient Maya and the Maldives to the Moon. Others gave students the opportunity to examine 3D models up close using Augmented Reality; imagine holding a snowy owl, Roman sword or distant planet in your hands!
But it’s not just the ClassVR published resources that you’ll see in this book – many teachers and students have begun capturing their own immersive content using 360 cameras, building 3D models, and crafting interactive worlds. They may have been built with a range of tools, but they’ve all been sent to the school’s headsets using ClassVR’s online portal, as you’ll read in the following pages.
We hope that you’ll enjoy reading about the ways VR and AR are having an impact in classrooms across the globe; who knows, it may even spark a lesson in your own. We’ve certainly enjoyed the process of supporting this community of schools to grow – and of course, we’d like to extend a massive thank you to the teachers who made this possible.
Version | 1.1 |
Downloads | 1552 |
File Size | 6.47 MB |
Last Updated | April 16, 2019 |
Since we launched ClassVR in January 2017, it’s been incredible to see how teachers all around the world have taken the technology and made it their own. This book gives you just a taster of the creativity we’ve seen develop as schools explore the possibilities that Virtual and Augmented Reality can offer in the classroom.
It’s designed to be a practical and inspiring guide to using ClassVR as a teaching tool. You’ll find out about how students of all ages have explored a wide range of content. Some lessons used 360 degree images, videos or interactive experiences as an incredible stimulus across the curriculum, from Antarctica to Ancient Maya and the Maldives to the Moon. Others gave students the opportunity to examine 3D models up close using Augmented Reality; imagine holding a snowy owl, Roman sword or distant planet in your hands!
But it’s not just the ClassVR published resources that you’ll see in this book – many teachers and students have begun capturing their own immersive content using 360 cameras, building 3D models, and crafting interactive worlds. They may have been built with a range of tools, but they’ve all been sent to the school’s headsets using ClassVR’s online portal, as you’ll read in the following pages.
We hope that you’ll enjoy reading about the ways VR and AR are having an impact in classrooms across the globe; who knows, it may even spark a lesson in your own. We’ve certainly enjoyed the process of supporting this community of schools to grow – and of course, we’d like to extend a massive thank you to the teachers who made this possible.