Case Studies

Over 40,000+ classrooms worldwide use ClassVR to deliver immersive learning. Discover how they’re teaching with ClassVR and hear some of their success stories below!

EARLY YEARS VR CASE STUDY: Cave Exploration (Student Age 5-6)

"Our students first practiced using the VR headsets to explore hot air balloons. This was sparked after reading the story “Not a Box”.  After heavily investigating what a hot air...

Published: 10 April 2019 Read More

SCIENCE VR CASE STUDY: Animals & Their Adaptations (Student Age 6-7)

"This lesson works really well as part of a sequence where students have already begun to think about animals they’re familiar with from their own environment, in small habitats nearby...

Published: 8 April 2019 Read More

GEOGRAPHY VR CASE STUDY: Natural Disaster Strikes! (Student Age 7-11)

"This lesson works really well as part of a sequence where students are exploring what causes different disasters around the world; it enables teachers to expand their pupils’ geographical vocabulary...

Published: 29 March 2019 Read More

CROSS-CURRICULAR VR CASE STUDY: VR Tour of our School (Age 10-11)

"The overall school topic was “This is me. This is us!” The class were asked what this title meant to them and we decided to make a virtual tour of...

Published: 27 March 2019 Read More

MATHEMATICS VR CASE STUDY: Creating 3D Shapes (Student Age 9-10)

"Before I started working for Avantis I was a Year Five teacher for three years and I was always looking for new ways to embed computing across the curriculum. One...

Published: 25 March 2019 Read More

GEOGRAPHY VR CASE STUDY: Under the Sea (Student Age 6-7)

"The children had completed a series of lessons on The Snail and the Whale by Julia Donaldson and had been focussing on using imaginative adjectives to describe a scene." "Part...

Published: 22 March 2019 Read More

HISTORY VR CASE STUDY: Bringing History to Life (Student Age 8-9)

"This session served as a springboard and initial introduction for a teaching sequence focused around historical sites of ancient civilisations. The objective was to make sure pupils were able to...

Published: 20 March 2019 Read More

HISTORY & COMPUTING CASE STUDY: The Future is History (Age 12-13)

"After meeting with several departments, I developed a cross-curricular project between history and computing. By using ‘CoSpaces’, alongside the ClassVR headsets, pupils were able to create their own virtual world....

Published: 18 March 2019 Read More

BIOLOGY VR CASE STUDY: The Human Body (Student Age 10-11)

"This was the children’s first lesson in their Science topic – The Human Body. The idea was to immerse them in learning which would hook their interest in how various...

Published: 15 March 2019 Read More

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