Case Studies

Over 40,000+ classrooms worldwide use ClassVR to deliver immersive learning. Discover how they’re teaching with ClassVR and hear some of their success stories below!

SOCIAL STUDIES: Making Connections to Current Events (Age 10-11)

"My students recently completed a nonfiction, current events reading unit.  Shortly after finishing the unit, I was shocked to see the spire above Notre Dame, engulfed in flames, crumble to...

Published: 15 October 2019 Read More

ENGLISH: Sharks VR (Student Age 10-11)

"Students have been researching sharks from all over the world. We have gone over key words and vocabulary related to sharks and students have then written an informational text about...

Published: 7 October 2019 Read More

MATHEMATICS: Lines and Angles (Student Age 14-15)

"To begin this sequence of learning, we reviewed posters on different angles and lines to remind the students about key terminology. Then, we explored angles and lines around the classroom...

Published: 30 September 2019 Read More

How All Saint's College solved a problem for The Salvation Army using ClassVR

All Saints’ College, Perth is one of Australia’s leading independent Anglican coeducational schools. From Pre-Kindergarten to Year 12, All Saints’ believe in creating learning environments that encourage students to pursue...

Published: 23 September 2019 Read More

SCIENCE: Investigating Cells (Student Age 14-16)

"At our high school, the Digital Integration Specialist (DIS), Susan, co-planned with a STEM biology teacher, Rebecca, to determine what videos and/or photos would be best to use. Because this...

Published: 23 September 2019 Read More
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SOCIAL STUDIES: The Plight of Refugees (Student Age 10-11)

The students were learning about conflict in different countries and watched the documentary “I’m Not Leaving”. The following week, Carl Wilkens came to the school to visit and with the...

Published: 16 September 2019 Read More

SOCIAL STUDIES: Student-created 360 Videos (Age 10-11)

"The student group researched why people have stress and anxiety and ways that people can help manage these feelings in many different outlets. The students wanted to showcase what it...

Published: 9 September 2019 Read More

The Integration of VR into Teaching and Learning at ESMS Primary School

"Virtual Reality is no longer inaccessible, unaffordable or unattainable.  Neither is it a figment of science fiction, or merely a gaming accessory; its relevance in education is pertinent and hugely...

Published: 5 September 2019 Read More

The Integration of VR into Teaching and Learning at ESMS Secondary School

"Virtual Reality is no longer inaccessible, unaffordable or unattainable. Neither is it a figment of science fiction, or merely a gaming accessory; its relevance in education is pertinent and hugely...

Published: 5 September 2019 Read More

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