SCIENCE VR CASE STUDY: Animals & Their Adaptations (Student Age 6-7)

“This lesson works really well as part of a sequence where students have already begun to think about animals they’re familiar with from their own environment, in small habitats nearby (e.g. a school pond or garden, or even a large tree).”

“It’s also helpful for students to have a basic understanding of simple food chains and the idea of predators and prey.”

Hannah Davies
Educational Specialist


PRACTICAL SESSION

For this session, you’ll need printed ARCubes; these are available to download from the ClassVR Portal. Make a playlist of the animals you’d like to send, or use the Animals 3D pre-made playlist. Decide which animal you’d like students to focus on first, then use the play button to send it to all the headsets simultaneously. This can work really well if students are in mixed-ability pairs, with one student using the headset and the other asking questions or recording ideas. It can also be really useful to have a scaffolded worksheet or prompts for students at this point, to focus their thinking. Students can hold the animal in their hand using the cube (don’t forget, to make the model appear larger, swipe up on the panel at the right of the headset). Try prompting students to discuss these questions: What kind of habitat does this animal live in? How does this animal move around? What does it eat for food? Is it prey for any other animals?

IMPACT ON LEARNING

The ability to closely examine creatures of all kinds from all angles – without any risk of harming them (or of being harmed, in the case of the lion!) – gives students a fantastic opportunity. They can spend as long as they need looking carefully at the features of each animal, dipping in and out of using the headset as they find out more about its habitat. A fantastic activity to follow up on this session could be for students to design their own imaginary creature that has adaptations suited to a given environment. You’ll be amazed what they’ll come up with!

Request your FREE ClassVR Demo Today!

Interested in introducing virtual reality to your school?

Experience the world’s most awarded VR & AR solution for schools, ClassVR, by booking a no obligation demo today and learn how you can enhance your lessons with this exciting technology!

Learning Aims:

  • To identify that most living things live in habitats to which they are suited and describe how different habitats provide for the basic needs of different kinds of animals and plants, and how they depend on each other.

What would you like to see next in our ClassVR content and resources repository?

We love to hear feedback from schools all over the world, so if you have any suggestions of resources you would like to use or lessons you want to teach, just drop our Educational Services team an email at: community@classvr.com

Privacy Overview

This website uses a number of cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs a number of functions, such as recognising you when you return to our website, and helping our team to understand which sections of the website you find most interesting and useful.

Please navigate through the sections on the right to learn more detail about the specific cookies that are in use on this website, where you can disable them if you wish. Please note that doing so, may cause certain features on the website to stop working correctly.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.

3rd Party Cookies

This website uses products including Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.

Keeping this cookie enabled helps us to improve our website for our visitors.

Cookie Policy

Please see the following section within our Privacy Policy, for more information about our Cookie Policy